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author | Clément Foucault <foucault.clem@gmail.com> | 2019-01-29 05:06:59 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-01-29 17:07:53 +0300 |
commit | bc99f4903c5f55d35b5fec32d6e18400f25089fb (patch) | |
tree | 2fc65d8a39a7529d0cc885b26805ebc5c6e54f1e /release | |
parent | d88492d4ad432a66d72269fe5fa514b18d0407ff (diff) |
Workbench: Add transparency support for materials
This adds the posibility of having certain materials transparent in solid
mode. The option is (for now) per material only and thus only shows in
material color mode.
This uses the same rendering technique as Xray mode.
Note that objects are not considered transparent for selection with this.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_material.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_material.py b/release/scripts/startup/bl_ui/properties_material.py index 8d7e7ac266d..ae1cc12ba50 100644 --- a/release/scripts/startup/bl_ui/properties_material.py +++ b/release/scripts/startup/bl_ui/properties_material.py @@ -258,6 +258,7 @@ class MATERIAL_PT_viewport(MaterialButtonsPanel, Panel): col.prop(mat, "diffuse_color", text="Color") col.prop(mat, "metallic") col.prop(mat, "roughness") + col.prop(mat, "transparency") def draw(self, context): self.draw_shared(self, context.material) |