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authorSergey Sharybin <sergey.vfx@gmail.com>2012-02-03 23:13:31 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-02-03 23:13:31 +0400
commitc8f5dac11bb67aa005502d62855292e41252bbb4 (patch)
tree79640a664419451c351556d571c9a9d82d8f7388 /release
parentc354a6a02c6588ab8c8b966ab30dd16b33a1fb44 (diff)
Movie Clip Editor: implemented option to display frame using OpenGL textures
Initial idea was to perform bilinear filtering for displaying proxied frame to make it looking a bit smoother. It was done but it was also discovered that using such kind of texture buffers helps on some crappy videocards when playing $k footage. Currently check for NPOT support is disabled, so use this option with care.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/space_clip.py2
1 files changed, 2 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_clip.py b/release/scripts/startup/bl_ui/space_clip.py
index 3499249a8f9..3799361d3de 100644
--- a/release/scripts/startup/bl_ui/space_clip.py
+++ b/release/scripts/startup/bl_ui/space_clip.py
@@ -559,6 +559,8 @@ class CLIP_PT_display(Panel):
elif sc.mode == 'RECONSTRUCTION':
col.prop(sc, "show_stable", text="Stable")
+ col.prop(sc, "use_texture_buffer")
+
clip = sc.clip
if clip:
col.label(text="Display Aspect Ratio:")