diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2017-10-24 15:49:00 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-10-27 23:49:15 +0300 |
commit | 66d8f82b832b58cba3273c0a4196fae6db0e1efd (patch) | |
tree | 682a3aba8fbd23ccd72a4e4f2a02fb36ad0a0d01 /release | |
parent | 1c0c63ce5b3914be2d0828260e5ac777a7596d36 (diff) |
Eevee: Overhaul the volumetric system.
The system now uses several 3D textures in order to decouple every steps of the volumetric rendering.
See https://www.ea.com/frostbite/news/physically-based-unified-volumetric-rendering-in-frostbite for more details.
On the technical side, instead of using a compute shader to populate the 3D textures we use layered rendering with a geometry shader to render 1 fullscreen triangle per 3D texture slice.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_render.py | 1 | ||||
-rw-r--r-- | release/scripts/startup/bl_ui/properties_render_layer.py | 1 |
2 files changed, 2 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py index 6ce11bf7c4d..6be6bea5a52 100644 --- a/release/scripts/startup/bl_ui/properties_render.py +++ b/release/scripts/startup/bl_ui/properties_render.py @@ -747,6 +747,7 @@ class RENDER_PT_eevee_volumetric(RenderButtonsPanel, Panel): col = layout.column() col.prop(props, "volumetric_start") col.prop(props, "volumetric_end") + col.prop(props, "volumetric_tile_size") col.prop(props, "volumetric_samples") col.prop(props, "volumetric_sample_distribution") col.prop(props, "volumetric_lights") diff --git a/release/scripts/startup/bl_ui/properties_render_layer.py b/release/scripts/startup/bl_ui/properties_render_layer.py index fa80d8dfd45..270902ea54a 100644 --- a/release/scripts/startup/bl_ui/properties_render_layer.py +++ b/release/scripts/startup/bl_ui/properties_render_layer.py @@ -308,6 +308,7 @@ class RENDERLAYER_PT_eevee_volumetric(RenderLayerButtonsPanel, Panel): col = layout.column() col.template_override_property(layer_props, scene_props, "volumetric_start") col.template_override_property(layer_props, scene_props, "volumetric_end") + col.template_override_property(layer_props, scene_props, "volumetric_tile_size") col.template_override_property(layer_props, scene_props, "volumetric_samples") col.template_override_property(layer_props, scene_props, "volumetric_sample_distribution") col.template_override_property(layer_props, scene_props, "volumetric_lights") |