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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-05-25 13:26:47 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-05-25 13:26:47 +0400 |
commit | 19dd66cf3b0108c0a74d7626b31c1b8cb9dd57fe (patch) | |
tree | ef7c42022e4adddf82a0bc5929f30d61aa976354 /release | |
parent | 29e89dc996c0addbc36b4d0051760842b4923bb6 (diff) |
3D View: add Backface Culling option, to hide faces when seen from the back side,
found in the Display panel.
Patch by Simon Kirk and Irie Shinsuke, refactored to also work for non-mesh objects
and avoid globals.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index b375150d662..397bdc0d74e 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -2391,6 +2391,8 @@ class VIEW3D_PT_view3d_display(Panel): col.prop(gs, "material_mode", text="") col.prop(view, "show_textured_solid") + col.prop(view, "show_backface_culling") + layout.separator() region = view.region_quadview |