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author | Clément Foucault <foucault.clem@gmail.com> | 2019-08-22 17:04:25 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-09-05 18:37:50 +0300 |
commit | d8aaf25c23fa10ee121dc4fdd1cafe544bcca355 (patch) | |
tree | b5a16157beac22e4b474c699c1ce25f3d8c5be51 /release | |
parent | ca58936f2ff2b14a649722be20d98f8fa35831ff (diff) |
Eevee: Shadow map refactor
Reviewed By: brecht
Differential Revision: http://developer.blender.org/D5659
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_data_light.py | 14 | ||||
-rw-r--r-- | release/scripts/startup/bl_ui/properties_render.py | 2 |
2 files changed, 3 insertions, 13 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_light.py b/release/scripts/startup/bl_ui/properties_data_light.py index 376b7561739..6f730cf3307 100644 --- a/release/scripts/startup/bl_ui/properties_data_light.py +++ b/release/scripts/startup/bl_ui/properties_data_light.py @@ -175,17 +175,10 @@ class DATA_PT_EEVEE_shadow(DataButtonsPanel, Panel): col = layout.column() sub = col.column(align=True) - sub.prop(light, "shadow_buffer_clip_start", text="Clip Start") - if light.type == 'SUN': - sub.prop(light, "shadow_buffer_clip_end", text="End") - - col.prop(light, "shadow_buffer_soft", text="Softness") - - col.separator() + if light.type != 'SUN': + sub.prop(light, "shadow_buffer_clip_start", text="Clip Start") col.prop(light, "shadow_buffer_bias", text="Bias") - col.prop(light, "shadow_buffer_exp", text="Exponent") - col.prop(light, "shadow_buffer_bleed_bias", text="Bleed Bias") class DATA_PT_EEVEE_shadow_cascaded_shadow_map(DataButtonsPanel, Panel): @@ -245,7 +238,6 @@ class DATA_PT_EEVEE_shadow_contact(DataButtonsPanel, Panel): col.active = light.use_shadow and light.use_contact_shadow col.prop(light, "contact_shadow_distance", text="Distance") - col.prop(light, "contact_shadow_soft_size", text="Softness") col.prop(light, "contact_shadow_bias", text="Bias") col.prop(light, "contact_shadow_thickness", text="Thickness") @@ -335,8 +327,8 @@ classes = ( DATA_PT_EEVEE_light, DATA_PT_EEVEE_light_distance, DATA_PT_EEVEE_shadow, - DATA_PT_EEVEE_shadow_contact, DATA_PT_EEVEE_shadow_cascaded_shadow_map, + DATA_PT_EEVEE_shadow_contact, DATA_PT_area, DATA_PT_spot, DATA_PT_falloff_curve, diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py index 92b649e863c..3481f9522f8 100644 --- a/release/scripts/startup/bl_ui/properties_render.py +++ b/release/scripts/startup/bl_ui/properties_render.py @@ -314,7 +314,6 @@ class RENDER_PT_eevee_subsurface_scattering(RenderButtonsPanel, Panel): col = layout.column() col.prop(props, "sss_samples") col.prop(props, "sss_jitter_threshold") - col.prop(props, "use_sss_separate_albedo") class RENDER_PT_eevee_screen_space_reflections(RenderButtonsPanel, Panel): @@ -366,7 +365,6 @@ class RENDER_PT_eevee_shadows(RenderButtonsPanel, Panel): props = scene.eevee col = layout.column() - col.prop(props, "shadow_method") col.prop(props, "shadow_cube_size", text="Cube Size") col.prop(props, "shadow_cascade_size", text="Cascade Size") col.prop(props, "use_shadow_high_bitdepth") |