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author | Campbell Barton <ideasman42@gmail.com> | 2019-02-14 00:33:32 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-02-14 00:49:26 +0300 |
commit | bdeb9f047a12bcb718de5b2f4a72d418cf3b1f99 (patch) | |
tree | 802d1d6c129b41a12590cb8fb6b9510175a62931 /release | |
parent | 672d7d2d9cb74a8c9e1d698246f3600a43ce1345 (diff) |
Keymap: Alt-N to flip normals
Add shortcut since this has been removed from the context menu,
now it's in the mesh normals menu which isn't so convenient to access.
Shift-N is already used to recalculate normals,
this fits the convention of Alt removing/reversing.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/presets/keyconfig/keymap_data/blender_default.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/presets/keyconfig/keymap_data/blender_default.py b/release/scripts/presets/keyconfig/keymap_data/blender_default.py index 56ead14e7bd..0f3151555d3 100644 --- a/release/scripts/presets/keyconfig/keymap_data/blender_default.py +++ b/release/scripts/presets/keyconfig/keymap_data/blender_default.py @@ -3830,6 +3830,7 @@ def km_mesh(params): {"properties": [("inside", False)]}), ("mesh.normals_make_consistent", {"type": 'N', "value": 'PRESS', "shift": True, "ctrl": True}, {"properties": [("inside", True)]}), + ("mesh.flip_normals", {"type": 'N', "value": 'PRESS', "alt": True}, None), ("view3d.edit_mesh_extrude_move_normal", {"type": 'E', "value": 'PRESS'}, None), op_menu("VIEW3D_MT_edit_mesh_extrude", {"type": 'E', "value": 'PRESS', "alt": True}), ("transform.edge_crease", {"type": 'E', "value": 'PRESS', "shift": True}, None), |