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authorClément Foucault <foucault.clem@gmail.com>2019-05-15 13:03:26 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-05-15 13:03:49 +0300
commit0819013eb45532e2ac26c725d09a4c74478e85d7 (patch)
tree008428ac7ef93d078bbdea1c7319aa0ba0387fc2 /release
parentcf1a945e5ad570e9ae159b569a2a3cfc11874f98 (diff)
Eevee: Add per material option to cull backfaces
This is in order to have more flexibility and to have an explicit option for final renders.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/properties_material.py1
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py7
2 files changed, 7 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/properties_material.py b/release/scripts/startup/bl_ui/properties_material.py
index 79efd92f222..dde67e27f37 100644
--- a/release/scripts/startup/bl_ui/properties_material.py
+++ b/release/scripts/startup/bl_ui/properties_material.py
@@ -212,6 +212,7 @@ class EEVEE_MATERIAL_PT_settings(MaterialButtonsPanel, Panel):
mat = context.material
+ layout.prop(mat, "use_backface_culling")
layout.prop(mat, "blend_method")
layout.prop(mat, "shadow_method")
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 88a6f0b9b9a..1b833d0a8c3 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -5082,6 +5082,11 @@ class VIEW3D_PT_shading_options(Panel):
bl_label = "Options"
bl_parent_id = 'VIEW3D_PT_shading'
+ @classmethod
+ def poll(cls, context):
+ shading = VIEW3D_PT_shading.get_shading(context)
+ return shading.type in {'WIREFRAME', 'SOLID'}
+
def draw(self, context):
layout = self.layout
@@ -5089,7 +5094,7 @@ class VIEW3D_PT_shading_options(Panel):
col = layout.column()
- if shading.type != 'WIREFRAME':
+ if shading.type == 'SOLID':
col.prop(shading, "show_backface_culling")
row = col.row(align=True)