diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2019-04-25 17:24:06 +0300 |
---|---|---|
committer | Jeroen Bakker <j.bakker@atmind.nl> | 2019-04-30 15:01:22 +0300 |
commit | d1f6ea2793d2b756b4f903f3ee7d09a90cf11890 (patch) | |
tree | 29a7b2954f6408afa682d446eaf433692c432528 /release | |
parent | 3e780507bd613d2b7e2ca3de178bf8108dcae9bc (diff) |
Sequencer: Scene Strip Performance
- Merged SEQ_OFSDRAW with V3D_OFSDRAW and define in the
DNA_view3d_types: Due to this FSAA always kicked in making the
rendering slow.
- Removed `Texture Solid` and `DOF`.
- Now when chosing Solid rendering the settings
of the original scene is used.
- Added a global override to use scene specific shading. In the
Future we will need to enhanced this so user can change the
settings.
- Added support for LookDev. LookDev crashed as it needed the
`evil_C` what was not set
- LookDev mode will always show the scene + world lights.
Reviewed By: brecht, fclem
Maniphest Tasks: T62517
Differential Revision: https://developer.blender.org/D4738
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/space_sequencer.py | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/release/scripts/startup/bl_ui/space_sequencer.py b/release/scripts/startup/bl_ui/space_sequencer.py index b6494e33f93..7f54276c7e5 100644 --- a/release/scripts/startup/bl_ui/space_sequencer.py +++ b/release/scripts/startup/bl_ui/space_sequencer.py @@ -1291,7 +1291,7 @@ class SEQUENCER_PT_strip_cache(SequencerButtonsPanel, Panel): class SEQUENCER_PT_preview(SequencerButtonsPanel_Output, Panel): - bl_label = "Scene Preview & Render" + bl_label = "Scene Shading" bl_space_type = 'SEQUENCE_EDITOR' bl_region_type = 'UI' bl_category = "Strip" @@ -1304,11 +1304,8 @@ class SEQUENCER_PT_preview(SequencerButtonsPanel_Output, Panel): col = layout.column() col.prop(render, "sequencer_gl_preview", text="") - row = col.row() - row.active = render.sequencer_gl_preview == 'SOLID' - row.prop(render, "use_sequencer_gl_textured_solid") - - col.prop(render, "use_sequencer_gl_dof") + if render.sequencer_gl_preview in ['SOLID', 'WIREFRAME']: + col.prop(render, "use_sequencer_override_scene_strip") class SEQUENCER_PT_view(SequencerButtonsPanel_Output, Panel): |