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author | Pablo Dobarro <pablodp606@gmail.com> | 2019-04-20 12:58:44 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-20 13:03:57 +0300 |
commit | f2792e91f034ed01469aa025503a4352a1e4455c (patch) | |
tree | f2278ce2ba38ee1cb74790386285a97ccb6e6cf6 /release | |
parent | 08f4cdebe40a5ad5f45f37a07bf0f64c17cecb34 (diff) |
3D View: add opacity for sculpt mask display
This matches vertex/texture paint opacity options.
Useful because 0.75 is sometimes too dark to see the surface shading.
Resolves T63746
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index f572362b02b..bb56946e154 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -5572,8 +5572,14 @@ class VIEW3D_PT_overlay_sculpt(Panel): tool_settings = context.tool_settings sculpt = tool_settings.sculpt + view = context.space_data + overlay = view.overlay + layout.prop(sculpt, "show_diffuse_color") layout.prop(sculpt, "show_mask") + row = layout.row() + row.active = sculpt.show_mask + row.prop(overlay, "sculpt_mode_mask_opacity", text="Opacity") class VIEW3D_PT_overlay_pose(Panel): |