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author | Germano Cavalcante <germano.costa@ig.com.br> | 2020-07-28 15:35:58 +0300 |
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committer | Germano Cavalcante <germano.costa@ig.com.br> | 2020-07-28 15:53:23 +0300 |
commit | 6a689b5047b23bccd5e36ae9cbd74cc64f4427b3 (patch) | |
tree | a04401d4c8bb23732f7f0dacd9c64e7ca263b690 /release | |
parent | 47b82fc02fb41b3d51784e0b571ad584eb468ea0 (diff) |
Transform: Correct Face Attributes: Option to merge attributes
Keeping face attributes connected is now optional.
Keeping UV's connected is useful for organic modeling, but bad for
architectural.
Differential Revision: https://developer.blender.org/D8360
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d_toolbar.py | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py index 39e4ee2beac..6e31808d27d 100644 --- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py +++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py @@ -208,6 +208,10 @@ class VIEW3D_PT_tools_meshedit_options(View3DPanel, Panel): row = layout.row(align=True, heading="Transform") row.prop(tool_settings, "use_transform_correct_face_attributes") + row = layout.row(align=True) + row.active = tool_settings.use_transform_correct_face_attributes + row.prop(tool_settings, "use_transform_correct_keep_connected") + row = layout.row(heading="Mirror") sub = row.row(align=True) sub.prop(mesh, "use_mirror_x", text="X", toggle=True) |