Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorHans Goudey <h.goudey@me.com>2020-12-10 16:58:45 +0300
committerHans Goudey <h.goudey@me.com>2020-12-10 16:58:45 +0300
commit348bd319d5a88f45410a22f8ce2f527d8da48ef0 (patch)
tree0d89f5816c28893582ba1128e26b6574784841ae /release
parentefb741b280f20cb189e23f2b1335358a95ab609c (diff)
Geometry Nodes: Attribute Fill Node
This commit adds a node that fills every element of an attribute with the same value. Currently it supports float, vector, and color attributes. An immediate use case is for "billboard" scattering. Currently people are using the same input to a Random Attribute node's min and max input to fill every element of a vector with the same value, which is an unintuitive way to accomplish the same thing. Differential Revision: https://developer.blender.org/D9790
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index abab50b95a2..df98645aee0 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -483,6 +483,7 @@ geometry_node_categories = [
GeometryNodeCategory("GEO_ATTRIBUTE", "Attribute", items=[
NodeItem("GeometryNodeRandomAttribute"),
NodeItem("GeometryNodeAttributeMath"),
+ NodeItem("GeometryNodeAttributeFill"),
]),
GeometryNodeCategory("GEO_COLOR", "Color", items=[
NodeItem("ShaderNodeValToRGB"),