diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-09-24 13:15:24 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2010-09-24 13:15:24 +0400 |
commit | 485bd686347114708c9314f9b85554ea4404d27a (patch) | |
tree | 7586a6ecc2d985ead17cf2c88dc6f3616b8bbbe5 /release | |
parent | 361bd506dcfe97cb7a3c777935bc602fdce519b5 (diff) |
remove 2.4x commented lines
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/op/io_scene_fbx/export_fbx.py | 57 |
1 files changed, 5 insertions, 52 deletions
diff --git a/release/scripts/op/io_scene_fbx/export_fbx.py b/release/scripts/op/io_scene_fbx/export_fbx.py index 4e427cf25ae..6e53db3dbff 100644 --- a/release/scripts/op/io_scene_fbx/export_fbx.py +++ b/release/scripts/op/io_scene_fbx/export_fbx.py @@ -729,7 +729,6 @@ def save(operator, context, filepath="", Property: "NegativePercentShapeSupport", "bool", "",1 Property: "DefaultAttributeIndex", "int", "",0''') if ob and not isinstance(ob, bpy.types.Bone): -# if ob and type(ob) != Blender.Types.BoneType: # Only mesh objects have color file.write('\n\t\t\tProperty: "Color", "Color", "A",0.8,0.8,0.8') file.write('\n\t\t\tProperty: "Size", "double", "",100') @@ -1494,14 +1493,12 @@ def save(operator, context, filepath="", for ed in me.edges: if i==-1: file.write('%i,%i' % (ed.vertices[0], ed.vertices[1])) -# file.write('%i,%i' % (ed.v1.index, ed.v2.index)) i=0 else: if i==13: file.write('\n\t\t') i=0 file.write(',%i,%i' % (ed.vertices[0], ed.vertices[1])) -# file.write(',%i,%i' % (ed.v1.index, ed.v2.index)) i+=1 file.write('\n\t\tGeometryVersion: 124') @@ -1518,12 +1515,10 @@ def save(operator, context, filepath="", for v in me.vertices: if i==-1: file.write('%.15f,%.15f,%.15f' % tuple(v.normal)); i=0 -# file.write('%.15f,%.15f,%.15f' % tuple(v.no)); i=0 else: if i==2: file.write('\n '); i=0 file.write(',%.15f,%.15f,%.15f' % tuple(v.normal)) -# file.write(',%.15f,%.15f,%.15f' % tuple(v.no)) i+=1 file.write('\n\t\t}') @@ -1620,19 +1615,6 @@ def save(operator, context, filepath="", i+=1 ii+=1 # One more Color -# for f in me.faces: -# for col in f.col: -# if i==-1: -# file.write('%.4f,%.4f,%.4f,1' % (col[0]/255.0, col[1]/255.0, col[2]/255.0)) -# i=0 -# else: -# if i==7: -# file.write('\n\t\t\t\t') -# i=0 -# file.write(',%.4f,%.4f,%.4f,1' % (col[0]/255.0, col[1]/255.0, col[2]/255.0)) -# i+=1 -# ii+=1 # One more Color - file.write('\n\t\t\tColorIndex: ') i = -1 for j in range(ii): @@ -1654,16 +1636,11 @@ def save(operator, context, filepath="", uvlayers = [] if do_uvs: uvlayers = me.uv_textures -# uvlayers = me.getUVLayerNames() uvlayer_orig = me.uv_textures.active -# uvlayer_orig = me.activeUVLayer for uvindex, uvlayer in enumerate(me.uv_textures): -# for uvindex, uvlayer in enumerate(uvlayers): -# me.activeUVLayer = uvlayer file.write('\n\t\tLayerElementUV: %i {' % uvindex) file.write('\n\t\t\tVersion: 101') file.write('\n\t\t\tName: "%s"' % uvlayer.name) -# file.write('\n\t\t\tName: "%s"' % uvlayer) file.write(''' MappingInformationType: "ByPolygonVertex" @@ -1674,10 +1651,8 @@ def save(operator, context, filepath="", ii = 0 # Count how many UVs we write for uf in uvlayer.data: -# for f in me.faces: # workaround, since uf.uv iteration is wrong atm for uv in uf.uv: -# for uv in f.uv: if i==-1: file.write('%.6f,%.6f' % tuple(uv)) i=0 @@ -1708,7 +1683,6 @@ def save(operator, context, filepath="", file.write('\n\t\tLayerElementTexture: %i {' % uvindex) file.write('\n\t\t\tVersion: 101') file.write('\n\t\t\tName: "%s"' % uvlayer.name) -# file.write('\n\t\t\tName: "%s"' % uvlayer) if len(my_mesh.blenTextures) == 1: file.write('\n\t\t\tMappingInformationType: "AllSame"') @@ -1733,7 +1707,6 @@ def save(operator, context, filepath="", i=-1 for f in uvlayer.data: -# for f in me.faces: img_key = f.image if i==-1: @@ -1759,7 +1732,6 @@ def save(operator, context, filepath="", TextureId: ''') file.write('\n\t\t}') -# me.activeUVLayer = uvlayer_orig # Done with UV/textures. @@ -2056,27 +2028,17 @@ def save(operator, context, filepath="", texture_mapping_local = {} material_mapping_local = {} - if len(me.uv_textures) > 0: -# if me.faceUV: - uvlayer_orig = me.uv_textures.active -# uvlayer_orig = me.activeUVLayer + if me.uv_textures: for uvlayer in me.uv_textures: -# for uvlayer in me.getUVLayerNames(): -# me.activeUVLayer = uvlayer for f, uf in zip(me.faces, uvlayer.data): -# for f in me.faces: tex = uf.image -# tex = f.image textures[tex] = texture_mapping_local[tex] = None try: mat = mats[f.material_index] -# try: mat = mats[f.mat] except: mat = None materials[mat, tex] = material_mapping_local[mat, tex] = None # should use sets, wait for blender 2.5 - -# me.activeUVLayer = uvlayer_orig else: for mat in mats: # 2.44 use mat.lib too for uniqueness @@ -2091,10 +2053,8 @@ def save(operator, context, filepath="", # parent bone - special case if (not armob) and ob.parent and ob.parent.type == 'ARMATURE' and \ ob.parent_type == 'BONE': -# if (not armob) and ob.parent and ob.parent.type == 'Armature' and ob.parentType == Blender.Object.ParentTypes.BONE: armob = ob.parent blenParentBoneName = ob.parent_bone -# blenParentBoneName = ob.parentbonename if armob and armob not in ob_arms: @@ -2127,7 +2087,6 @@ def save(operator, context, filepath="", # now we have the meshes, restore the rest arm position for i, arm in enumerate(bpy.data.armatures): arm.pose_position = ob_arms_orig_rest[i] -# arm.restPosition = ob_arms_orig_rest[i] if ob_arms_orig_rest: for ob_base in bpy.data.objects: @@ -2135,7 +2094,6 @@ def save(operator, context, filepath="", ob_base.update(scene) # This causes the makeDisplayList command to effect the mesh scene.frame_set(scene.frame_current) -# Blender.Set('curframe', Blender.Get('curframe')) del tmp_ob_type, tmp_objects @@ -2157,7 +2115,6 @@ def save(operator, context, filepath="", #ob_arms[i] = fbxArmObName, ob, arm_my_bones, (ob.action, []) for bone in my_arm.blenData.bones: -# for bone in my_arm.blenData.bones.values(): my_bone = my_bone_class(bone, my_arm) my_arm.fbxBones.append( my_bone ) ob_bones.append( my_bone ) @@ -2206,25 +2163,22 @@ def save(operator, context, filepath="", # Build blenObject -> fbxObject mapping # this is needed for groups as well as fbxParenting -# for ob in bpy.data.objects: ob.tag = False + for ob in bpy.data.objects: ob.tag = False # bpy.data.objects.tag = False # using a list of object names for tagging (Arystan) - tagged_objects = [] tmp_obmapping = {} for ob_generic in ob_all_typegroups: for ob_base in ob_generic: - tagged_objects.append(ob_base.blenObject.name) -# ob_base.blenObject.tag = True + ob_base.blenObject.tag = True tmp_obmapping[ob_base.blenObject] = ob_base # Build Groups from objects we export for blenGroup in bpy.data.groups: fbxGroupName = None for ob in blenGroup.objects: - if ob.name in tagged_objects: -# if ob.tag: + if ob.tag: if fbxGroupName is None: fbxGroupName = sane_groupname(blenGroup) groups.append((fbxGroupName, blenGroup)) @@ -2237,8 +2191,7 @@ def save(operator, context, filepath="", for ob_generic in ob_all_typegroups: for my_ob in ob_generic: parent = my_ob.blenObject.parent - if parent and parent.name in tagged_objects: # does it exist and is it in the mapping -# if parent and parent.tag: # does it exist and is it in the mapping + if parent and parent.tag: # does it exist and is it in the mapping my_ob.fbxParent = tmp_obmapping[parent] |