diff options
author | Hans Goudey <h.goudey@me.com> | 2020-12-01 23:35:26 +0300 |
---|---|---|
committer | Jacques Lucke <jacques@blender.org> | 2020-12-02 17:38:47 +0300 |
commit | b1d1a58c77fb165855c3ff8c13fdebe3d4297db8 (patch) | |
tree | da81346973867d60f605470f3f973cc67961946e /release | |
parent | 600fb28b629598af2537c542e7f3f76ba0e94389 (diff) |
Geometry Nodes: improve operators for node editor header
This allows users to create new modifiers directly from the
Geometry Nodes Editor.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_operators/geometry_nodes.py | 62 | ||||
-rw-r--r-- | release/scripts/startup/bl_ui/space_node.py | 15 |
2 files changed, 62 insertions, 15 deletions
diff --git a/release/scripts/startup/bl_operators/geometry_nodes.py b/release/scripts/startup/bl_operators/geometry_nodes.py index 374bd4161a7..23926f28ab0 100644 --- a/release/scripts/startup/bl_operators/geometry_nodes.py +++ b/release/scripts/startup/bl_operators/geometry_nodes.py @@ -18,6 +18,20 @@ import bpy +def geometry_node_group_empty_new(context): + group = bpy.data.node_groups.new("Geometry Nodes", 'GeometryNodeTree') + group.inputs.new('NodeSocketGeometry', "Geometry") + group.outputs.new('NodeSocketGeometry', "Geometry") + input_node = group.nodes.new('NodeGroupInput') + output_node = group.nodes.new('NodeGroupOutput') + output_node.is_active_output = True + + input_node.location.x = -200 - input_node.width + output_node.location.x = 200 + + group.links.new(output_node.inputs[0], input_node.outputs[0]) + + return group def geometry_modifier_poll(context) -> bool: ob = context.object @@ -28,11 +42,34 @@ def geometry_modifier_poll(context) -> bool: return True +class NewGeometryNodeModifier(bpy.types.Operator): + """Create a new modifier with a new geometry node group""" + + bl_idname = "node.new_geometry_node_modifier" + bl_label = "New Geometry Node Modifier" + bl_options = {'REGISTER', 'UNDO'} + + @classmethod + def poll(cls, context): + return geometry_modifier_poll(context) + + def execute(self, context): + modifier = context.object.modifiers.new("Empty", "NODES") + + if not modifier: + return {'CANCELLED'} + + group = geometry_node_group_empty_new(context) + modifier.node_group = group + + return {'FINISHED'} + + +class NewGeometryNodeTreeAssign(bpy.types.Operator): + """Create a new geometry node group and assign it the the active modifier""" -class NewGeometryNodeTree(bpy.types.Operator): - """Create a new geometry node tree""" - bl_idname = "node.new_geometry_node_tree" - bl_label = "New Geometry Node Tree" + bl_idname = "node.new_geometry_node_group_assign" + bl_label = "Assign New Geometry Node Group" bl_options = {'REGISTER', 'UNDO'} @classmethod @@ -40,21 +77,18 @@ class NewGeometryNodeTree(bpy.types.Operator): return geometry_modifier_poll(context) def execute(self, context): - group = bpy.data.node_groups.new("Geometry Nodes", 'GeometryNodeTree') - group.inputs.new('NodeSocketGeometry', "Geometry") - group.outputs.new('NodeSocketGeometry', "Geometry") - input_node = group.nodes.new('NodeGroupInput') - output_node = group.nodes.new('NodeGroupOutput') - output_node.is_active_output = True + modifier = context.object.modifiers.active - input_node.location.x = -200 - input_node.width - output_node.location.x = 200 + if not modifier: + return {'CANCELLED'} - group.links.new(output_node.inputs[0], input_node.outputs[0]) + group = geometry_node_group_empty_new(context) + modifier.node_group = group return {'FINISHED'} classes = ( - NewGeometryNodeTree, + NewGeometryNodeModifier, + NewGeometryNodeTreeAssign, ) diff --git a/release/scripts/startup/bl_ui/space_node.py b/release/scripts/startup/bl_ui/space_node.py index 4cd38831cdf..9ad454d49e1 100644 --- a/release/scripts/startup/bl_ui/space_node.py +++ b/release/scripts/startup/bl_ui/space_node.py @@ -154,7 +154,20 @@ class NODE_HT_header(Header): elif snode.tree_type == 'GeometryNodeTree': NODE_MT_editor_menus.draw_collapsible(context, layout) layout.separator_spacer() - layout.template_ID(snode, "node_tree", new="node.new_geometry_node_tree") + + ob = context.object + + row = layout.row() + if snode.pin: + row.enabled = False + row.template_ID(snode, "node_tree", new="node.new_geometry_node_group_assign") + elif ob: + active_modifier = ob.modifiers.active + if active_modifier and active_modifier.type == "NODES": + row.template_ID(active_modifier, "node_group", new="node.new_geometry_node_group_assign") + else: + row.template_ID(snode, "node_tree", new="node.new_geometry_node_modifier") + else: # Custom node tree is edited as independent ID block |