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author | Daniel Salazar <zanqdo@gmail.com> | 2010-03-19 09:57:55 +0300 |
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committer | Daniel Salazar <zanqdo@gmail.com> | 2010-03-19 09:57:55 +0300 |
commit | d50876f8d5f3d857779f53e559f724cb126d6bd3 (patch) | |
tree | ec33aa961e85f1e4e3085dd6ef20bf985b8c5c77 /release | |
parent | d89a8c34f3dc1a2923b6853c260de4f1deab9466 (diff) |
Adding Non Manifold to select menu in edit mode for vertex and/or edge
select mode
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/ui/space_view3d.py | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/release/scripts/ui/space_view3d.py b/release/scripts/ui/space_view3d.py index a2782bc879b..d8d91f41bf7 100644 --- a/release/scripts/ui/space_view3d.py +++ b/release/scripts/ui/space_view3d.py @@ -482,6 +482,8 @@ class VIEW3D_MT_select_edit_mesh(bpy.types.Menu): layout.operator("mesh.select_by_number_vertices", text="Triangles").type = 'TRIANGLES' layout.operator("mesh.select_by_number_vertices", text="Quads").type = 'QUADS' + if context.scene.tool_settings.mesh_selection_mode[2] == False: + layout.operator("mesh.select_non_manifold", text="Non Manifold") layout.operator("mesh.select_by_number_vertices", text="Loose Verts/Edges").type = 'OTHER' layout.operator("mesh.select_similar", text="Similar...") |