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authorBastien Montagne <montagne29@wanadoo.fr>2015-05-03 16:09:48 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2015-05-03 16:09:48 +0300
commit3a808270df31ea438e7ca912b8035920ad24cd4a (patch)
tree907f780689a09a59251b84f817ac75fdbfd7c373 /release
parent472b3c582820d32ac39be91a6a884ed09285fe4f (diff)
Fix T44589: No way to add a skin data layer manualy.
There are several ways to end up with an object with skin modifier, but no skin data on the geometry. So we need an operator to add it by hands. Also tweaked a bit UI of this modifier.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/properties_data_modifier.py10
1 files changed, 6 insertions, 4 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py
index 1186992b13e..d6d4e03df39 100644
--- a/release/scripts/startup/bl_ui/properties_data_modifier.py
+++ b/release/scripts/startup/bl_ui/properties_data_modifier.py
@@ -1131,13 +1131,15 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
self.vertex_weight_mask(layout, ob, md)
def SKIN(self, layout, ob, md):
- layout.operator("object.skin_armature_create", text="Create Armature")
+ row = layout.row()
+ row.operator("object.skin_armature_create", text="Create Armature")
+ row.operator("mesh.customdata_skin_add")
layout.separator()
- col = layout.column(align=True)
- col.prop(md, "branch_smoothing")
- col.prop(md, "use_smooth_shade")
+ row = layout.row(align=True)
+ row.prop(md, "branch_smoothing")
+ row.prop(md, "use_smooth_shade")
split = layout.split()