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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-11-05 12:05:14 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-11-05 12:05:14 +0400 |
commit | 759ea4078782ace683a3e835166b7f324c8e3224 (patch) | |
tree | 80b50138b42f89a247612c9461d467391014683d /release | |
parent | 6eec49ed20fb3a8032718d5f4b9a3e774098df3f (diff) |
Render engines: replace number of x/y tiles with tile size
Now tile size is setting up explicitly instead of using number of tiles.
This allows better control over GPU performance, where having tiles aligned
to specific size makes lots of sense.
Still to come: need to update startup.blend to make tiles size 64x64.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_render.py | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py index abc2626ee13..9814dd7e902 100644 --- a/release/scripts/startup/bl_ui/properties_render.py +++ b/release/scripts/startup/bl_ui/properties_render.py @@ -340,9 +340,9 @@ class RENDER_PT_performance(RenderButtonsPanel, Panel): subsub.prop(rd, "threads") sub = col.column(align=True) - sub.label(text="Tiles:") - sub.prop(rd, "parts_x", text="X") - sub.prop(rd, "parts_y", text="Y") + sub.label(text="Tile Size:") + sub.prop(rd, "tile_x", text="X") + sub.prop(rd, "tile_y", text="Y") col = split.column() col.label(text="Memory:") |