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author | Johnny Matthews <guitargeek> | 2021-08-04 06:14:03 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-08-04 06:14:03 +0300 |
commit | 0f455765907528ea9d6c15e9d224d81d507e51ad (patch) | |
tree | 7126ab14f23854afc121cea99d278736bc8396e5 /release | |
parent | 26f1a5e2c8d705443ab51a608b5721b8f0178de3 (diff) |
Geometry Nodes: Curve Set Spline Type
This node sets the selected (or all) splines in curve to a chosen target
spline type. Poly, Bezier, and NURB splines can be converted to any of
the other types. This is meant to be a building block node, useful in
many procedural situations.
In the future the node could be optimized with multi-threading, or by
avoiding copying in many cases, either by retrieving the curve for write
access or by passing the raw vectors to the new splines where possible.
With edits from Hans Goudey (@HooglyBoogly)
Differential Revision: https://developer.blender.org/D12013
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 09820291222..03859b04c50 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -510,6 +510,7 @@ geometry_node_categories = [ NodeItem("GeometryNodeCurveTrim"), NodeItem("GeometryNodeCurveLength"), NodeItem("GeometryNodeCurveReverse"), + NodeItem("GeometryNodeCurveSplineType"), NodeItem("GeometryNodeCurveSetHandles"), ]), GeometryNodeCategory("GEO_PRIMITIVES_CURVE", "Curve Primitives", items=[ |