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authorDalai Felinto <dfelinto@gmail.com>2018-04-17 16:53:36 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-04-17 18:51:28 +0300
commitfb24813d64dd8fa2ddb8c0e55004d3792281c8d7 (patch)
treeb81ccdad39051eceb9c99c172f876c813d9a464e /release
parent159806140fd33e6ddab951c0f6f180cfbf927d38 (diff)
Remove game properties in image editor
The following properties were used by the Blender Game Engine and no longer need to be around: * Animated * Tiles * Clamp * Mapping
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/space_image.py45
1 files changed, 0 insertions, 45 deletions
diff --git a/release/scripts/startup/bl_ui/space_image.py b/release/scripts/startup/bl_ui/space_image.py
index 123e95c013c..1877e299d70 100644
--- a/release/scripts/startup/bl_ui/space_image.py
+++ b/release/scripts/startup/bl_ui/space_image.py
@@ -614,50 +614,6 @@ class IMAGE_PT_image_properties(Panel):
layout.template_image(sima, "image", iuser, multiview=True)
-class IMAGE_PT_game_properties(Panel):
- bl_space_type = 'IMAGE_EDITOR'
- bl_region_type = 'UI'
- bl_label = "Game Properties"
-
- @classmethod
- def poll(cls, context):
- sima = context.space_data
- # display even when not in game mode because these settings effect the 3d view
- return (sima and sima.image and not sima.show_maskedit) # and (view_render.engine == 'BLENDER_GAME')
-
- def draw(self, context):
- layout = self.layout
-
- sima = context.space_data
- ima = sima.image
-
- split = layout.split()
- col = split.column()
- col.prop(ima, "use_animation")
- sub = col.column(align=True)
- sub.active = ima.use_animation
- sub.prop(ima, "frame_start", text="Start")
- sub.prop(ima, "frame_end", text="End")
- sub.prop(ima, "fps", text="Speed")
-
- col = split.column()
- col.prop(ima, "use_tiles")
- sub = col.column(align=True)
- sub.active = ima.use_tiles or ima.use_animation
- sub.prop(ima, "tiles_x", text="X")
- sub.prop(ima, "tiles_y", text="Y")
-
- split = layout.split()
- col = split.column()
- col.label(text="Clamp:")
- col.prop(ima, "use_clamp_x", text="X")
- col.prop(ima, "use_clamp_y", text="Y")
-
- col = split.column()
- col.label(text="Mapping:")
- col.prop(ima, "mapping", expand=True)
-
-
class IMAGE_PT_view_properties(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
@@ -1363,7 +1319,6 @@ classes = (
IMAGE_PT_active_mask_spline,
IMAGE_PT_active_mask_point,
IMAGE_PT_image_properties,
- IMAGE_PT_game_properties,
IMAGE_PT_view_properties,
IMAGE_PT_tools_transform_uvs,
IMAGE_PT_tools_align_uvs,