diff options
author | Jacques Lucke <jacques@blender.org> | 2020-12-11 14:00:48 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2020-12-11 14:00:48 +0300 |
commit | d72ec16e70721408c875040325c984941687b4a2 (patch) | |
tree | 9227d298f9ac7b2eb96d1e0b5fed8ba30cb50cf0 /release | |
parent | 150a1d158a79582802bb17dacdd790f0f88aeedb (diff) |
Geometry Nodes: add Attribute Mix node
This node can be used to mix two attributes in various ways.
The blend modes are the same as in the MixRGB shader node.
Differential Revision: https://developer.blender.org/D9737
Ref T82374.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index df98645aee0..f1b783f31a5 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -484,6 +484,7 @@ geometry_node_categories = [ NodeItem("GeometryNodeRandomAttribute"), NodeItem("GeometryNodeAttributeMath"), NodeItem("GeometryNodeAttributeFill"), + NodeItem("GeometryNodeAttributeMix"), ]), GeometryNodeCategory("GEO_COLOR", "Color", items=[ NodeItem("ShaderNodeValToRGB"), |