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authorJacques Lucke <jacques@blender.org>2020-12-11 14:00:48 +0300
committerJacques Lucke <jacques@blender.org>2020-12-11 14:00:48 +0300
commitd72ec16e70721408c875040325c984941687b4a2 (patch)
tree9227d298f9ac7b2eb96d1e0b5fed8ba30cb50cf0 /release
parent150a1d158a79582802bb17dacdd790f0f88aeedb (diff)
Geometry Nodes: add Attribute Mix node
This node can be used to mix two attributes in various ways. The blend modes are the same as in the MixRGB shader node. Differential Revision: https://developer.blender.org/D9737 Ref T82374.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index df98645aee0..f1b783f31a5 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -484,6 +484,7 @@ geometry_node_categories = [
NodeItem("GeometryNodeRandomAttribute"),
NodeItem("GeometryNodeAttributeMath"),
NodeItem("GeometryNodeAttributeFill"),
+ NodeItem("GeometryNodeAttributeMix"),
]),
GeometryNodeCategory("GEO_COLOR", "Color", items=[
NodeItem("ShaderNodeValToRGB"),