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authorCampbell Barton <ideasman42@gmail.com>2012-03-02 20:05:54 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-02 20:05:54 +0400
commit7bbf4b78313df9f6d2c760b527eb36a5d0418b82 (patch)
treeace55a086362cf5b35174d55442322a793dd32c1 /release
parentc8636ca3dd8bde1cc548ef21fb7a1fd304799164 (diff)
style cleanup
- spelling - turns out we had tessellation spelt wrong all over. - use \directive for doxy (not @directive) - remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/properties_game.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py
index ee5702e324e..16e14a7ead4 100644
--- a/release/scripts/startup/bl_ui/properties_game.py
+++ b/release/scripts/startup/bl_ui/properties_game.py
@@ -329,7 +329,7 @@ class RENDER_PT_game_stereo(RenderButtonsPanel, Panel):
col.prop(gs, "dome_angle", slider=True)
col = split.column()
- col.prop(gs, "dome_tesselation", text="Tesselation")
+ col.prop(gs, "dome_tessellation", text="Tessellation")
col.prop(gs, "dome_tilt")
elif dome_type == 'PANORAM_SPH':
@@ -337,7 +337,7 @@ class RENDER_PT_game_stereo(RenderButtonsPanel, Panel):
col.prop(gs, "dome_buffer_resolution", text="Resolution", slider=True)
col = split.column()
- col.prop(gs, "dome_tesselation", text="Tesselation")
+ col.prop(gs, "dome_tessellation", text="Tessellation")
else: # cube map
col = split.column()