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author | Jeroen Bakker <j.bakker@atmind.nl> | 2019-04-24 16:43:58 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2019-04-25 09:02:18 +0300 |
commit | 6d09fa357731e3444a08aa7e705aab8fb4ed895d (patch) | |
tree | 37094424c2ad8e003558f113768dc827395e02bc /release | |
parent | 78f8679cfc6d6e8f19d84908ab4343ce6638faf3 (diff) |
DynamicPaint: Remove Previews
Modifier previews should be implemented by a more generic system.
The current system is already a hack and needed a lot of work
to get it working again in 2.80 and even so that would be replaced by
another system in the near future.
For Vertex Colors we have a work around in place by using Workbench
Vertex Colors. For Vertex Weights we loose the previewing. Not sure
targetting weight is working (even for 279).
Reviewed By: brecht
Maniphest Tasks: T63857
Differential Revision: https://developer.blender.org/D4734
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py index fec8723ef5e..4eb43695eb5 100644 --- a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py +++ b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py @@ -39,15 +39,6 @@ class PHYSICS_UL_dynapaint_surfaces(UIList): row.label(text="", icon_value=icon) row.prop(surf, "name", text="", emboss=False, icon_value=sticon) row = layout.row(align=True) - - if surf.use_color_preview: - row.prop( - surf, - "show_preview", - text="", - emboss=False, - icon='RESTRICT_VIEW_OFF' if surf.show_preview else 'RESTRICT_VIEW_ON' - ) row.prop(surf, "is_active", text="") elif self.layout_type == 'GRID': @@ -373,9 +364,6 @@ class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, Panel): # vertex format outputs. if surface.surface_format == 'VERTEX': if surface_type == 'PAINT': - # toggle active preview. - layout.prop(surface, "preview_id") - # paint-map output. row = layout.row() row.prop_search(surface, "output_name_a", ob.data, "vertex_colors", text="Paintmap Layer") |