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authorChris Clyne <lateasusual>2022-06-17 14:26:22 +0300
committerJacques Lucke <jacques@blender.org>2022-06-17 14:30:44 +0300
commit838c4a97f1d6b993f4c866c474eb02d929f0ca1d (patch)
tree9b6a23c607c32acbdff09da3773851f58eabf5de /release
parent75489b5887cd270b8076046606baf6daeba3d259 (diff)
Geometry Nodes: new Volume Cube node
This commit adds a Volume Cube primitive node. It outputs a volume that contains a single "density" float grid. The density per voxel can be controlled with a field that depends on the voxel position (using the existing Position node). Other field inputs are not supported. The density field is evaluated on every voxel. Possible future improvements are listed in D15198. Differential Revision: https://developer.blender.org/D15198
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index fec3447ca6c..a8184b1d84b 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -714,6 +714,7 @@ geometry_node_categories = [
NodeItem("ShaderNodeVectorRotate"),
]),
GeometryNodeCategory("GEO_VOLUME", "Volume", items=[
+ NodeItem("GeometryNodeVolumeCube"),
NodeItem("GeometryNodeVolumeToMesh"),
]),
GeometryNodeCategory("GEO_GROUP", "Group", items=node_group_items),