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authorClément Foucault <foucault.clem@gmail.com>2017-08-10 00:48:42 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-08-10 16:43:48 +0300
commit7641f92710a09ea089748896bbad0bf5383ba349 (patch)
tree4154777065ee5930ac8323a87efb38302433cb27 /release
parent7ef8a49ad5b119b3a08e1313eec051e320dcc3d2 (diff)
Eevee: Refraction: Make it available for opaque materials.
Theses Materials are rendered after the SSR pass. The only difference with previous method is that they have a depth prepass (less overdraw) and are not sorted.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/properties_material.py3
1 files changed, 2 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/properties_material.py b/release/scripts/startup/bl_ui/properties_material.py
index 1ad4a5160ce..02025f458e4 100644
--- a/release/scripts/startup/bl_ui/properties_material.py
+++ b/release/scripts/startup/bl_ui/properties_material.py
@@ -1182,7 +1182,8 @@ class EEVEE_MATERIAL_PT_options(MaterialButtonsPanel, Panel):
if mat.blend_method not in {"OPAQUE", "CLIP", "HASHED"}:
layout.prop(mat, "transparent_hide_backside")
- layout.prop(mat, "transparent_refraction")
+
+ layout.prop(mat, "transparent_screen_refraction")