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author | Thomas Szepe <HG1_public@gmx.net> | 2015-03-24 01:56:46 +0300 |
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committer | Thomas Szepe <HG1_public@gmx.net> | 2015-03-24 01:56:46 +0300 |
commit | ce40fb9ab2616abefb79b12c3972e550b1df4660 (patch) | |
tree | c6fc667d6728c4e409cea4d6ad4908d06d12284d /release | |
parent | 931c3e654404bbff05f1bcce9487fc6e91392300 (diff) |
BGE: World color management fix
This patch will fix the color management for the mist and global ambient color.
It will remove the old "Color Management" switch in the BGE "Render > Shading" panel and will use the "Display Device" setting in the "Scene > Color Management" panel instead.
Reviewers: moguri, brecht
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D154
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_game.py | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py index 8ef9a083104..84ad2426aa0 100644 --- a/release/scripts/startup/bl_ui/properties_game.py +++ b/release/scripts/startup/bl_ui/properties_game.py @@ -397,7 +397,6 @@ class RENDER_PT_game_shading(RenderButtonsPanel, Panel): col.prop(gs, "use_glsl_lights", text="Lights") col.prop(gs, "use_glsl_shaders", text="Shaders") col.prop(gs, "use_glsl_shadows", text="Shadows") - col.prop(gs, "use_glsl_color_management", text="Color Management") col = split.column() col.prop(gs, "use_glsl_ramps", text="Ramps") |