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authorClément Foucault <foucault.clem@gmail.com>2017-03-05 07:09:58 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-03-05 20:10:08 +0300
commit45b42d3fb71d2b09e0781f22cb39f3d2677bd044 (patch)
tree5733ef94c43c3281e3226de360c7a5b192c0ce7f /release
parent608b96c49b93cad8a9b68592c00863a84d857d1b (diff)
Clay Engine: Make panels compatible with the new engine
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/properties_data_camera.py18
-rw-r--r--release/scripts/startup/bl_ui/properties_data_lamp.py16
-rw-r--r--release/scripts/startup/bl_ui/properties_data_mesh.py22
3 files changed, 28 insertions, 28 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_camera.py b/release/scripts/startup/bl_ui/properties_data_camera.py
index c6fa77aec00..bb3945e5a3b 100644
--- a/release/scripts/startup/bl_ui/properties_data_camera.py
+++ b/release/scripts/startup/bl_ui/properties_data_camera.py
@@ -37,7 +37,7 @@ class CAMERA_MT_presets(Menu):
bl_label = "Camera Presets"
preset_subdir = "camera"
preset_operator = "script.execute_preset"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
draw = Menu.draw_preset
@@ -45,14 +45,14 @@ class SAFE_AREAS_MT_presets(Menu):
bl_label = "Camera Presets"
preset_subdir = "safe_areas"
preset_operator = "script.execute_preset"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
draw = Menu.draw_preset
class DATA_PT_context_camera(CameraButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
def draw(self, context):
layout = self.layout
@@ -72,7 +72,7 @@ class DATA_PT_context_camera(CameraButtonsPanel, Panel):
class DATA_PT_lens(CameraButtonsPanel, Panel):
bl_label = "Lens"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
def draw(self, context):
layout = self.layout
@@ -183,7 +183,7 @@ class DATA_PT_camera_stereoscopy(CameraButtonsPanel, Panel):
class DATA_PT_camera(CameraButtonsPanel, Panel):
bl_label = "Camera"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
def draw(self, context):
layout = self.layout
@@ -217,7 +217,7 @@ class DATA_PT_camera(CameraButtonsPanel, Panel):
class DATA_PT_camera_dof(CameraButtonsPanel, Panel):
bl_label = "Depth of Field"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
def draw(self, context):
layout = self.layout
@@ -247,7 +247,7 @@ class DATA_PT_camera_dof(CameraButtonsPanel, Panel):
class DATA_PT_camera_display(CameraButtonsPanel, Panel):
bl_label = "Display"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
def draw(self, context):
layout = self.layout
@@ -277,7 +277,7 @@ class DATA_PT_camera_display(CameraButtonsPanel, Panel):
class DATA_PT_camera_safe_areas(CameraButtonsPanel, Panel):
bl_label = "Safe Areas"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
def draw_header(self, context):
cam = context.camera
@@ -293,7 +293,7 @@ class DATA_PT_camera_safe_areas(CameraButtonsPanel, Panel):
class DATA_PT_custom_props_camera(CameraButtonsPanel, PropertyPanel, Panel):
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
_context_path = "object.data"
_property_type = bpy.types.Camera
diff --git a/release/scripts/startup/bl_ui/properties_data_lamp.py b/release/scripts/startup/bl_ui/properties_data_lamp.py
index 30cd39d2e2f..5af7dda8574 100644
--- a/release/scripts/startup/bl_ui/properties_data_lamp.py
+++ b/release/scripts/startup/bl_ui/properties_data_lamp.py
@@ -26,7 +26,7 @@ class LAMP_MT_sunsky_presets(Menu):
bl_label = "Sun & Sky Presets"
preset_subdir = "sunsky"
preset_operator = "script.execute_preset"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
draw = Menu.draw_preset
@@ -44,7 +44,7 @@ class DataButtonsPanel:
class DATA_PT_context_lamp(DataButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
def draw(self, context):
layout = self.layout
@@ -68,7 +68,7 @@ class DATA_PT_context_lamp(DataButtonsPanel, Panel):
class DATA_PT_preview(DataButtonsPanel, Panel):
bl_label = "Preview"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
def draw(self, context):
self.layout.template_preview(context.lamp)
@@ -76,7 +76,7 @@ class DATA_PT_preview(DataButtonsPanel, Panel):
class DATA_PT_lamp(DataButtonsPanel, Panel):
bl_label = "Lamp"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
def draw(self, context):
layout = self.layout
@@ -312,7 +312,7 @@ class DATA_PT_shadow(DataButtonsPanel, Panel):
class DATA_PT_area(DataButtonsPanel, Panel):
bl_label = "Area Shape"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
@classmethod
def poll(cls, context):
@@ -338,7 +338,7 @@ class DATA_PT_area(DataButtonsPanel, Panel):
class DATA_PT_spot(DataButtonsPanel, Panel):
bl_label = "Spot Shape"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
@classmethod
def poll(cls, context):
@@ -374,7 +374,7 @@ class DATA_PT_spot(DataButtonsPanel, Panel):
class DATA_PT_falloff_curve(DataButtonsPanel, Panel):
bl_label = "Falloff Curve"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
@classmethod
def poll(cls, context):
@@ -390,7 +390,7 @@ class DATA_PT_falloff_curve(DataButtonsPanel, Panel):
class DATA_PT_custom_props_lamp(DataButtonsPanel, PropertyPanel, Panel):
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
_context_path = "object.data"
_property_type = bpy.types.Lamp
diff --git a/release/scripts/startup/bl_ui/properties_data_mesh.py b/release/scripts/startup/bl_ui/properties_data_mesh.py
index 59907692fe0..cbd86bb8860 100644
--- a/release/scripts/startup/bl_ui/properties_data_mesh.py
+++ b/release/scripts/startup/bl_ui/properties_data_mesh.py
@@ -24,7 +24,7 @@ from rna_prop_ui import PropertyPanel
class MESH_MT_vertex_group_specials(Menu):
bl_label = "Vertex Group Specials"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
def draw(self, context):
layout = self.layout
@@ -48,7 +48,7 @@ class MESH_MT_vertex_group_specials(Menu):
class MESH_MT_shape_key_specials(Menu):
bl_label = "Shape Key Specials"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
def draw(self, context):
layout = self.layout
@@ -126,7 +126,7 @@ class MeshButtonsPanel:
class DATA_PT_context_mesh(MeshButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
def draw(self, context):
layout = self.layout
@@ -143,7 +143,7 @@ class DATA_PT_context_mesh(MeshButtonsPanel, Panel):
class DATA_PT_normals(MeshButtonsPanel, Panel):
bl_label = "Normals"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
def draw(self, context):
layout = self.layout
@@ -164,7 +164,7 @@ class DATA_PT_normals(MeshButtonsPanel, Panel):
class DATA_PT_texture_space(MeshButtonsPanel, Panel):
bl_label = "Texture Space"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
def draw(self, context):
layout = self.layout
@@ -183,7 +183,7 @@ class DATA_PT_texture_space(MeshButtonsPanel, Panel):
class DATA_PT_vertex_groups(MeshButtonsPanel, Panel):
bl_label = "Vertex Groups"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
@classmethod
def poll(cls, context):
@@ -229,7 +229,7 @@ class DATA_PT_vertex_groups(MeshButtonsPanel, Panel):
class DATA_PT_shape_keys(MeshButtonsPanel, Panel):
bl_label = "Shape Keys"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
@classmethod
def poll(cls, context):
@@ -322,7 +322,7 @@ class DATA_PT_shape_keys(MeshButtonsPanel, Panel):
class DATA_PT_uv_texture(MeshButtonsPanel, Panel):
bl_label = "UV Maps"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
def draw(self, context):
layout = self.layout
@@ -341,7 +341,7 @@ class DATA_PT_uv_texture(MeshButtonsPanel, Panel):
class DATA_PT_vertex_colors(MeshButtonsPanel, Panel):
bl_label = "Vertex Colors"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
def draw(self, context):
layout = self.layout
@@ -361,7 +361,7 @@ class DATA_PT_vertex_colors(MeshButtonsPanel, Panel):
class DATA_PT_customdata(MeshButtonsPanel, Panel):
bl_label = "Geometry Data"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
def draw(self, context):
layout = self.layout
@@ -387,7 +387,7 @@ class DATA_PT_customdata(MeshButtonsPanel, Panel):
class DATA_PT_custom_props_mesh(MeshButtonsPanel, PropertyPanel, Panel):
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
_context_path = "object.data"
_property_type = bpy.types.Mesh