diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2017-03-05 07:09:58 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-03-05 20:10:08 +0300 |
commit | 45b42d3fb71d2b09e0781f22cb39f3d2677bd044 (patch) | |
tree | 5733ef94c43c3281e3226de360c7a5b192c0ce7f /release | |
parent | 608b96c49b93cad8a9b68592c00863a84d857d1b (diff) |
Clay Engine: Make panels compatible with the new engine
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_data_camera.py | 18 | ||||
-rw-r--r-- | release/scripts/startup/bl_ui/properties_data_lamp.py | 16 | ||||
-rw-r--r-- | release/scripts/startup/bl_ui/properties_data_mesh.py | 22 |
3 files changed, 28 insertions, 28 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_camera.py b/release/scripts/startup/bl_ui/properties_data_camera.py index c6fa77aec00..bb3945e5a3b 100644 --- a/release/scripts/startup/bl_ui/properties_data_camera.py +++ b/release/scripts/startup/bl_ui/properties_data_camera.py @@ -37,7 +37,7 @@ class CAMERA_MT_presets(Menu): bl_label = "Camera Presets" preset_subdir = "camera" preset_operator = "script.execute_preset" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'} draw = Menu.draw_preset @@ -45,14 +45,14 @@ class SAFE_AREAS_MT_presets(Menu): bl_label = "Camera Presets" preset_subdir = "safe_areas" preset_operator = "script.execute_preset" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'} draw = Menu.draw_preset class DATA_PT_context_camera(CameraButtonsPanel, Panel): bl_label = "" bl_options = {'HIDE_HEADER'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'} def draw(self, context): layout = self.layout @@ -72,7 +72,7 @@ class DATA_PT_context_camera(CameraButtonsPanel, Panel): class DATA_PT_lens(CameraButtonsPanel, Panel): bl_label = "Lens" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'} def draw(self, context): layout = self.layout @@ -183,7 +183,7 @@ class DATA_PT_camera_stereoscopy(CameraButtonsPanel, Panel): class DATA_PT_camera(CameraButtonsPanel, Panel): bl_label = "Camera" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'} def draw(self, context): layout = self.layout @@ -217,7 +217,7 @@ class DATA_PT_camera(CameraButtonsPanel, Panel): class DATA_PT_camera_dof(CameraButtonsPanel, Panel): bl_label = "Depth of Field" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'} def draw(self, context): layout = self.layout @@ -247,7 +247,7 @@ class DATA_PT_camera_dof(CameraButtonsPanel, Panel): class DATA_PT_camera_display(CameraButtonsPanel, Panel): bl_label = "Display" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'} def draw(self, context): layout = self.layout @@ -277,7 +277,7 @@ class DATA_PT_camera_display(CameraButtonsPanel, Panel): class DATA_PT_camera_safe_areas(CameraButtonsPanel, Panel): bl_label = "Safe Areas" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'} def draw_header(self, context): cam = context.camera @@ -293,7 +293,7 @@ class DATA_PT_camera_safe_areas(CameraButtonsPanel, Panel): class DATA_PT_custom_props_camera(CameraButtonsPanel, PropertyPanel, Panel): - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'} _context_path = "object.data" _property_type = bpy.types.Camera diff --git a/release/scripts/startup/bl_ui/properties_data_lamp.py b/release/scripts/startup/bl_ui/properties_data_lamp.py index 30cd39d2e2f..5af7dda8574 100644 --- a/release/scripts/startup/bl_ui/properties_data_lamp.py +++ b/release/scripts/startup/bl_ui/properties_data_lamp.py @@ -26,7 +26,7 @@ class LAMP_MT_sunsky_presets(Menu): bl_label = "Sun & Sky Presets" preset_subdir = "sunsky" preset_operator = "script.execute_preset" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'} draw = Menu.draw_preset @@ -44,7 +44,7 @@ class DataButtonsPanel: class DATA_PT_context_lamp(DataButtonsPanel, Panel): bl_label = "" bl_options = {'HIDE_HEADER'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'} def draw(self, context): layout = self.layout @@ -68,7 +68,7 @@ class DATA_PT_context_lamp(DataButtonsPanel, Panel): class DATA_PT_preview(DataButtonsPanel, Panel): bl_label = "Preview" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'} def draw(self, context): self.layout.template_preview(context.lamp) @@ -76,7 +76,7 @@ class DATA_PT_preview(DataButtonsPanel, Panel): class DATA_PT_lamp(DataButtonsPanel, Panel): bl_label = "Lamp" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'} def draw(self, context): layout = self.layout @@ -312,7 +312,7 @@ class DATA_PT_shadow(DataButtonsPanel, Panel): class DATA_PT_area(DataButtonsPanel, Panel): bl_label = "Area Shape" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'} @classmethod def poll(cls, context): @@ -338,7 +338,7 @@ class DATA_PT_area(DataButtonsPanel, Panel): class DATA_PT_spot(DataButtonsPanel, Panel): bl_label = "Spot Shape" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'} @classmethod def poll(cls, context): @@ -374,7 +374,7 @@ class DATA_PT_spot(DataButtonsPanel, Panel): class DATA_PT_falloff_curve(DataButtonsPanel, Panel): bl_label = "Falloff Curve" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'} @classmethod def poll(cls, context): @@ -390,7 +390,7 @@ class DATA_PT_falloff_curve(DataButtonsPanel, Panel): class DATA_PT_custom_props_lamp(DataButtonsPanel, PropertyPanel, Panel): - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'} _context_path = "object.data" _property_type = bpy.types.Lamp diff --git a/release/scripts/startup/bl_ui/properties_data_mesh.py b/release/scripts/startup/bl_ui/properties_data_mesh.py index 59907692fe0..cbd86bb8860 100644 --- a/release/scripts/startup/bl_ui/properties_data_mesh.py +++ b/release/scripts/startup/bl_ui/properties_data_mesh.py @@ -24,7 +24,7 @@ from rna_prop_ui import PropertyPanel class MESH_MT_vertex_group_specials(Menu): bl_label = "Vertex Group Specials" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'} def draw(self, context): layout = self.layout @@ -48,7 +48,7 @@ class MESH_MT_vertex_group_specials(Menu): class MESH_MT_shape_key_specials(Menu): bl_label = "Shape Key Specials" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'} def draw(self, context): layout = self.layout @@ -126,7 +126,7 @@ class MeshButtonsPanel: class DATA_PT_context_mesh(MeshButtonsPanel, Panel): bl_label = "" bl_options = {'HIDE_HEADER'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'} def draw(self, context): layout = self.layout @@ -143,7 +143,7 @@ class DATA_PT_context_mesh(MeshButtonsPanel, Panel): class DATA_PT_normals(MeshButtonsPanel, Panel): bl_label = "Normals" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'} def draw(self, context): layout = self.layout @@ -164,7 +164,7 @@ class DATA_PT_normals(MeshButtonsPanel, Panel): class DATA_PT_texture_space(MeshButtonsPanel, Panel): bl_label = "Texture Space" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'} def draw(self, context): layout = self.layout @@ -183,7 +183,7 @@ class DATA_PT_texture_space(MeshButtonsPanel, Panel): class DATA_PT_vertex_groups(MeshButtonsPanel, Panel): bl_label = "Vertex Groups" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'} @classmethod def poll(cls, context): @@ -229,7 +229,7 @@ class DATA_PT_vertex_groups(MeshButtonsPanel, Panel): class DATA_PT_shape_keys(MeshButtonsPanel, Panel): bl_label = "Shape Keys" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'} @classmethod def poll(cls, context): @@ -322,7 +322,7 @@ class DATA_PT_shape_keys(MeshButtonsPanel, Panel): class DATA_PT_uv_texture(MeshButtonsPanel, Panel): bl_label = "UV Maps" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'} def draw(self, context): layout = self.layout @@ -341,7 +341,7 @@ class DATA_PT_uv_texture(MeshButtonsPanel, Panel): class DATA_PT_vertex_colors(MeshButtonsPanel, Panel): bl_label = "Vertex Colors" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'} def draw(self, context): layout = self.layout @@ -361,7 +361,7 @@ class DATA_PT_vertex_colors(MeshButtonsPanel, Panel): class DATA_PT_customdata(MeshButtonsPanel, Panel): bl_label = "Geometry Data" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'} def draw(self, context): layout = self.layout @@ -387,7 +387,7 @@ class DATA_PT_customdata(MeshButtonsPanel, Panel): class DATA_PT_custom_props_mesh(MeshButtonsPanel, PropertyPanel, Panel): - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'} _context_path = "object.data" _property_type = bpy.types.Mesh |