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authorJohnny Matthews <johnny.matthews@gmail.com>2021-12-29 19:24:29 +0300
committerJohnny Matthews <johnny.matthews@gmail.com>2021-12-29 19:25:39 +0300
commita836ded9902d67359ea94a03c45de7edd4f826fb (patch)
tree9e30821e1799bf9b0e3fc54b1880d75e894b1327 /release
parent279085e18e69735b30dae0e612cb7a160a734982 (diff)
Geometry Nodes: Accumulate Fields Node
This function node creates a running total of a given Vector, Float, or Int field. Inputs: - Value: The field to be accumulated - Group Index: The values of this input are used to aggregate the input into separate 'bins', creating multiple accumulations. Outputs: - Leading and Trailing: Returns the running totals starting at either the first value of each accumulations or 0 respectively. - Total: Returns the total accumulation at all positions of the field. There's currently plenty of duplicate work happening when multiple outputs are used that could be optimized by a future refactor to field inputs. Differential Revision: https://developer.blender.org/D12743
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index c8ddd86a195..e7d7d7b2390 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -753,6 +753,7 @@ geometry_node_categories = [
NodeItem("GeometryNodeImageTexture"),
]),
GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[
+ NodeItem("GeometryNodeAccumulateField"),
NodeItem("ShaderNodeMapRange"),
NodeItem("ShaderNodeFloatCurve"),
NodeItem("ShaderNodeClamp"),