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authorJohnny Matthews <johnny.matthews@gmail.com>2021-12-08 19:14:03 +0300
committerJohnny Matthews <johnny.matthews@gmail.com>2021-12-08 19:14:03 +0300
commit069d63561a4ca07aec94ce003d71bd090ebbb887 (patch)
treef357c4a81a7d25472f1b1d44f85de6b62d5f5111 /release
parent72b39d3f920072b6a568c63c26e35d444cfcb6f3 (diff)
Geometry Nodes: Mesh Island Node
This node is a field input that outputs a separate index for each mesh island. The indices are based on the order of the lowest-numbered vertex in each island. Authoring help from @hooglyboogly Differential Revision: https://developer.blender.org/D13504
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 76be119c566..990236129a6 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -154,6 +154,7 @@ def mesh_node_items(context):
yield NodeItem("GeometryNodeInputMeshEdgeVertices")
yield NodeItem("GeometryNodeInputMeshFaceArea")
yield NodeItem("GeometryNodeInputMeshFaceNeighbors")
+ yield NodeItem("GeometryNodeInputMeshIsland")
yield NodeItem("GeometryNodeInputShadeSmooth")
yield NodeItem("GeometryNodeInputMeshVertexNeighbors")
yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())