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author | Nikhil Shringarpurey <Nikhil.Net> | 2021-07-05 19:52:10 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-07-05 19:52:10 +0300 |
commit | fd0370acc2129fbc3a07a776bca024ba4512b654 (patch) | |
tree | 095660ee6f43f63f6c5e8ba54e1af38cfc53c2bf /release | |
parent | 08241b313c6dd7b59e51f028ef23a728344b2834 (diff) |
Geometry Nodes: Add explicit Float to Int conversion node
This patch adds a very simple node that explicitly converts a float to
an int. While this may seem redundant, it would offer 2 benefits to the
current requirement to use implicit float conversions:
1. It makes the node tree's intent more clear and self-documenting
(especially if changes in the future require integer inputs).
2. It eliminates undefined behavior in current/future nodes from float
inputs by guaranteeing that the input is an integer.
The node offers a variety of rounding techniques to make it more flexible.
Differential Revision: https://developer.blender.org/D11700
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 4a7d34f1b69..82999a99ca8 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -572,6 +572,7 @@ geometry_node_categories = [ NodeItem("ShaderNodeMath"), NodeItem("FunctionNodeBooleanMath"), NodeItem("FunctionNodeFloatCompare"), + NodeItem("FunctionNodeFloatToInt"), NodeItem("GeometryNodeSwitch"), ]), GeometryNodeCategory("GEO_VECTOR", "Vector", items=[ |