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authorJacques Lucke <jacques@blender.org>2020-12-17 13:55:45 +0300
committerJacques Lucke <jacques@blender.org>2020-12-17 13:56:18 +0300
commit0eedba328df3cbc326900c34cdfc39b8554ad5ec (patch)
tree866fc2d31df07f6d3059cbf3b64c6492268def9b /release
parent2945c1e3e55ee12c90464246977de17d28870eb8 (diff)
Geometry Nodes: add Attribute Color Ramp node
Differential Revision: https://developer.blender.org/D9861 Ref T82585.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 484f0b12400..c3ab1b3db97 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -485,6 +485,7 @@ geometry_node_categories = [
NodeItem("GeometryNodeAttributeMath"),
NodeItem("GeometryNodeAttributeFill"),
NodeItem("GeometryNodeAttributeMix"),
+ NodeItem("GeometryNodeAttributeColorRamp"),
]),
GeometryNodeCategory("GEO_COLOR", "Color", items=[
NodeItem("ShaderNodeValToRGB"),