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authorHans Goudey <h.goudey@me.com>2021-01-11 21:06:52 +0300
committerHans Goudey <h.goudey@me.com>2021-01-11 21:06:52 +0300
commitecdbd83a8d30b982c4280f0dbd8ed821c657fa25 (patch)
tree9ecb883d232d9b18d44af4451b20aacb3fda7207 /release
parent5bd822dc46f60da4b7de125f2d559fa16d781787 (diff)
Geometry Nodes: Attribute Vector Math Node
This patch implements the same operations and interface as the regular vector math node, but it runs for every element of the attribute. This should expand what's possible with geometry nodes quite a bit. Differential Revision: https://developer.blender.org/D9914
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 22344ffcc41..99187589a3c 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -488,6 +488,7 @@ geometry_node_categories = [
NodeItem("GeometryNodeAttributeFill"),
NodeItem("GeometryNodeAttributeMix"),
NodeItem("GeometryNodeAttributeColorRamp"),
+ NodeItem("GeometryNodeAttributeVectorMath"),
]),
GeometryNodeCategory("GEO_COLOR", "Color", items=[
NodeItem("ShaderNodeValToRGB"),