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author | mano-wii <germano.costa@ig.com.br> | 2018-10-17 00:03:38 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-10-17 00:04:57 +0300 |
commit | 1f1da268402f241d83417ea0cc04ef74d0f9097f (patch) | |
tree | e172413cb90e1d7620afee17b1e32c69f2ec849b /release | |
parent | 2ab62722331b5e73c1af8e729d798c5e1bb7b436 (diff) |
Edit Mesh Overlay Geometry Shader: Ignore correction geometry for loops that are not part of an edge.
By the tests I could only observe a considerable difference in the peformanse when the vertex size is 30.
Vertice 3 showed no difference in a suzzane with subdivision modifier level 3 + show-on-cage.
Point Size 30: 7.29ms vs 2.55ms
Reviewers: fclem
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D3805
Diffstat (limited to 'release')
m--------- | release/scripts/addons | 0 |
1 files changed, 0 insertions, 0 deletions
diff --git a/release/scripts/addons b/release/scripts/addons -Subproject 2d1a067b12aa1c43e7935c09e424808ec78dccb +Subproject 5f7fba0565a7c9ae93eae31a08fc9bbbd16d333 |