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authorCampbell Barton <ideasman42@gmail.com>2017-10-06 12:11:17 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-10-06 12:15:28 +0300
commit471be7e7f58a4776857666df13e473c8ea0f4fd5 (patch)
treed45b4a0924de93591ca9d12e5668466f87df322e /release
parent6c43490616973af78f91062df402e2ca34cedac5 (diff)
Vertex Paint: move normal falloff into the brush
All related settings are already in the brush, so it's inconvenient to switch panels to change this one option.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d_toolbar.py23
1 files changed, 13 insertions, 10 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
index 62e88e47e20..dedad63833a 100644
--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -1139,6 +1139,12 @@ class VIEW3D_PT_tools_brush(Panel, View3DPaintPanel):
col.separator()
col.prop(brush, "use_frontface", text="Front Faces Only")
+ row = col.row()
+ row.prop(brush, "use_frontface_falloff", text="Falloff Angle")
+ sub = row.row()
+ sub.active = brush.use_frontface_falloff
+ sub.prop(brush, "falloff_angle", text="")
+
col.prop(brush, "use_projected")
col = layout.column()
@@ -1175,6 +1181,12 @@ class VIEW3D_PT_tools_brush(Panel, View3DPaintPanel):
col.separator()
col.prop(brush, "use_frontface", text="Front Faces Only")
+ row = col.row()
+ row.prop(brush, "use_frontface_falloff", text="Falloff Angle")
+ sub = row.row()
+ sub.active = brush.use_frontface_falloff
+ sub.prop(brush, "falloff_angle", text="")
+
col.prop(brush, "use_projected")
col.separator()
@@ -1767,16 +1779,7 @@ class VIEW3D_PT_tools_weightpaint_options(Panel, View3DPaintPanel):
wpaint = tool_settings.weight_paint
col = layout.column()
- col.label("Falloff:")
-
- row = col.row()
- row.prop(wpaint, "use_normal_falloff")
- sub = row.row()
- sub.active = (wpaint.use_normal_falloff)
- sub.prop(wpaint, "normal_angle", text="")
- col = layout.column()
- row = col.row()
- row.prop(wpaint, "use_group_restrict")
+ col.prop(wpaint, "use_group_restrict")
obj = context.weight_paint_object
if obj.type == 'MESH':