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authorDalai Felinto <dfelinto@gmail.com>2017-10-16 22:59:09 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-10-16 22:59:13 +0300
commit73ca54283cb5e0367eb07556acf07fda7bb0fad1 (patch)
treef2942ded57b30ed321d76c660f2dcfaa1ef4cef0 /release
parentd3e7a737de01e7b1bdf569388c598fdf61e44f3b (diff)
Fixup for recent workspace changes: Python files
I wrongly changed some of these files via sed, and apparently overdid it in some false positives.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/properties_render_layer.py1
-rw-r--r--release/scripts/startup/bl_ui/properties_scene.py7
2 files changed, 4 insertions, 4 deletions
diff --git a/release/scripts/startup/bl_ui/properties_render_layer.py b/release/scripts/startup/bl_ui/properties_render_layer.py
index 99776723fd9..fa80d8dfd45 100644
--- a/release/scripts/startup/bl_ui/properties_render_layer.py
+++ b/release/scripts/startup/bl_ui/properties_render_layer.py
@@ -54,6 +54,7 @@ class RENDERLAYER_PT_layers(RenderLayerButtonsPanel, Panel):
layout = self.layout
scene = context.scene
+ rd = scene.render
view_render = scene.view_render
if view_render.engine == 'BLENDER_GAME':
diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py
index a143433a28e..3356222fb1f 100644
--- a/release/scripts/startup/bl_ui/properties_scene.py
+++ b/release/scripts/startup/bl_ui/properties_scene.py
@@ -332,8 +332,7 @@ class SCENE_PT_rigid_body_world(SceneButtonsPanel, Panel):
@classmethod
def poll(cls, context):
scene = context.scene
- rd = scene.render
- return scene and (view_render.engine in cls.COMPAT_ENGINES)
+ return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
scene = context.scene
@@ -412,13 +411,13 @@ class SCENE_PT_simplify(SceneButtonsPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
def draw_header(self, context):
- view_render = context.scene.view_render
+ rd = context.scene.render
self.layout.prop(rd, "use_simplify", text="")
def draw(self, context):
layout = self.layout
- view_render = context.scene.view_render
+ rd = context.scene.render
layout.active = rd.use_simplify