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author | Leon Leno <lone_noel> | 2021-03-08 13:37:37 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2021-03-08 13:37:37 +0300 |
commit | e12ad2bce0cca84a10915d8da1417b71142432d1 (patch) | |
tree | 3949d0dab2eb45770ce29bcb49b8527ce76ef6ae /release | |
parent | 2b9eea17cca4512fc47511ff3c596ce9a8f59356 (diff) |
Geometry Nodes: support Vector Rotate node
Differential Revision: https://developer.blender.org/D10410
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index ba0a22af0d1..e013317b547 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -543,6 +543,7 @@ geometry_node_categories = [ NodeItem("ShaderNodeSeparateXYZ"), NodeItem("ShaderNodeCombineXYZ"), NodeItem("ShaderNodeVectorMath"), + NodeItem("ShaderNodeVectorRotate"), ]), GeometryNodeCategory("GEO_GROUP", "Group", items=node_group_items), GeometryNodeCategory("GEO_LAYOUT", "Layout", items=[ |