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authorClément Foucault <foucault.clem@gmail.com>2017-07-24 12:18:11 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-07-24 16:36:37 +0300
commit27dd82a951776a6a322a1009667a6cc6f4331b01 (patch)
tree5f3cd8f005851389b2b3a5c503cc4e867d36a696 /release
parent7585c8272201856e8504a93b435d3bed3476b98e (diff)
Eevee: SSR: Refactor multiple rays. Plus other changes...
-Allow a maximum of 4 rays per trace pixel. -Removes parameter Normalize: use normalization all the time now. -Add firefly clamp slider.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/properties_render.py18
-rw-r--r--release/scripts/startup/bl_ui/properties_render_layer.py19
2 files changed, 24 insertions, 13 deletions
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py
index 136ee3732ff..f35b3a5f47d 100644
--- a/release/scripts/startup/bl_ui/properties_render.py
+++ b/release/scripts/startup/bl_ui/properties_render.py
@@ -710,8 +710,8 @@ class RENDER_PT_eevee_volumetric(RenderButtonsPanel, Panel):
col.prop(props, "volumetric_colored_transmittance")
-class RENDER_PT_eevee_shading(RenderButtonsPanel, Panel):
- bl_label = "Shading"
+class RENDER_PT_eevee_screen_space_reflections(RenderButtonsPanel, Panel):
+ bl_label = "Screen Space Reflections"
COMPAT_ENGINES = {'BLENDER_EEVEE'}
@classmethod
@@ -719,19 +719,23 @@ class RENDER_PT_eevee_shading(RenderButtonsPanel, Panel):
scene = context.scene
return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+ def draw_header(self, context):
+ scene = context.scene
+ props = scene.layer_properties['BLENDER_EEVEE']
+ self.layout.prop(props, "ssr_enable", text="")
+
def draw(self, context):
layout = self.layout
scene = context.scene
props = scene.layer_properties['BLENDER_EEVEE']
col = layout.column()
- col.prop(props, "ssr_enable")
col.prop(props, "ssr_halfres")
- col.prop(props, "ssr_two_rays")
- col.prop(props, "ssr_normalize_weight")
+ col.prop(props, "ssr_ray_count")
col.prop(props, "ssr_stride")
col.prop(props, "ssr_thickness")
col.prop(props, "ssr_border_fade")
+ col.prop(props, "ssr_firefly_fac")
classes = (
@@ -751,10 +755,10 @@ classes = (
RENDER_PT_bake,
RENDER_PT_clay_layer_settings,
RENDER_PT_clay_collection_settings,
+ RENDER_PT_eevee_volumetric,
+ RENDER_PT_eevee_screen_space_reflections,
RENDER_PT_eevee_poststack_settings,
RENDER_PT_eevee_postprocess_settings,
- RENDER_PT_eevee_volumetric,
- RENDER_PT_eevee_shading,
)
if __name__ == "__main__": # only for live edit.
diff --git a/release/scripts/startup/bl_ui/properties_render_layer.py b/release/scripts/startup/bl_ui/properties_render_layer.py
index d5a56fbf84e..5aeb117c071 100644
--- a/release/scripts/startup/bl_ui/properties_render_layer.py
+++ b/release/scripts/startup/bl_ui/properties_render_layer.py
@@ -250,8 +250,8 @@ class RENDERLAYER_PT_eevee_volumetric(RenderLayerButtonsPanel, Panel):
col.template_override_property(layer_props, scene_props, "volumetric_colored_transmittance")
-class RENDERLAYER_PT_eevee_shading(RenderLayerButtonsPanel, Panel):
- bl_label = "Shading"
+class RENDERLAYER_PT_eevee_screen_space_reflections(RenderLayerButtonsPanel, Panel):
+ bl_label = "Screen Space Reflections"
COMPAT_ENGINES = {'BLENDER_EEVEE'}
@classmethod
@@ -259,6 +259,14 @@ class RENDERLAYER_PT_eevee_shading(RenderLayerButtonsPanel, Panel):
scene = context.scene
return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+ def draw_header(self, context):
+ scene = context.scene
+ scene_props = scene.layer_properties['BLENDER_EEVEE']
+ layer = bpy.context.render_layer
+ layer_props = layer.engine_overrides['BLENDER_EEVEE']
+
+ self.layout.template_override_property(layer_props, scene_props, "ssr_enable", text="")
+
def draw(self, context):
layout = self.layout
scene = context.scene
@@ -267,13 +275,12 @@ class RENDERLAYER_PT_eevee_shading(RenderLayerButtonsPanel, Panel):
layer_props = layer.engine_overrides['BLENDER_EEVEE']
col = layout.column()
- col.template_override_property(layer_props, scene_props, "ssr_enable")
col.template_override_property(layer_props, scene_props, "ssr_halfres")
- col.template_override_property(layer_props, scene_props, "ssr_two_rays")
- col.template_override_property(layer_props, scene_props, "ssr_normalize_weight")
+ col.template_override_property(layer_props, scene_props, "ssr_ray_count")
col.template_override_property(layer_props, scene_props, "ssr_stride")
col.template_override_property(layer_props, scene_props, "ssr_thickness")
col.template_override_property(layer_props, scene_props, "ssr_border_fade")
+ col.template_override_property(layer_props, scene_props, "ssr_firefly_fac")
classes = (
@@ -284,7 +291,7 @@ classes = (
RENDERLAYER_PT_clay_settings,
RENDERLAYER_PT_eevee_poststack_settings,
RENDERLAYER_PT_eevee_postprocess_settings,
- RENDERLAYER_PT_eevee_shading,
+ RENDERLAYER_PT_eevee_screen_space_reflections,
RENDERLAYER_PT_eevee_volumetric,
)