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authorBastien Montagne <montagne29@wanadoo.fr>2017-08-11 19:02:54 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2017-08-11 19:02:54 +0300
commit4a1762f7698c4615cf275ad6019cab920afc3208 (patch)
tree7526939ab1b02dd5721e6c19b5c6b73884b6c893 /release
parent00cb3527902b11b5f136432e8670e299789b6716 (diff)
iFix T52050: Empty VSE preview for scene strips with OpenGL preview + Rendered settings.
'OpenGL Preview' checkbox was redundant now, just use seq_prev_type value only. Might be OK for 2.79, but should be double-checked first...
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/space_sequencer.py3
1 files changed, 0 insertions, 3 deletions
diff --git a/release/scripts/startup/bl_ui/space_sequencer.py b/release/scripts/startup/bl_ui/space_sequencer.py
index 79bb10cefeb..d155f5868f4 100644
--- a/release/scripts/startup/bl_ui/space_sequencer.py
+++ b/release/scripts/startup/bl_ui/space_sequencer.py
@@ -1101,9 +1101,6 @@ class SEQUENCER_PT_preview(SequencerButtonsPanel_Output, Panel):
render = context.scene.render
col = layout.column()
- col.prop(render, "use_sequencer_gl_preview", text="OpenGL Preview")
- col = layout.column()
- #col.active = render.use_sequencer_gl_preview
col.prop(render, "sequencer_gl_preview", text="")
row = col.row()