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author | Bastien Montagne <montagne29@wanadoo.fr> | 2017-08-11 19:02:54 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2017-08-11 19:02:54 +0300 |
commit | 4a1762f7698c4615cf275ad6019cab920afc3208 (patch) | |
tree | 7526939ab1b02dd5721e6c19b5c6b73884b6c893 /release | |
parent | 00cb3527902b11b5f136432e8670e299789b6716 (diff) |
iFix T52050: Empty VSE preview for scene strips with OpenGL preview + Rendered settings.
'OpenGL Preview' checkbox was redundant now, just use seq_prev_type
value only.
Might be OK for 2.79, but should be double-checked first...
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/space_sequencer.py | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/release/scripts/startup/bl_ui/space_sequencer.py b/release/scripts/startup/bl_ui/space_sequencer.py index 79bb10cefeb..d155f5868f4 100644 --- a/release/scripts/startup/bl_ui/space_sequencer.py +++ b/release/scripts/startup/bl_ui/space_sequencer.py @@ -1101,9 +1101,6 @@ class SEQUENCER_PT_preview(SequencerButtonsPanel_Output, Panel): render = context.scene.render col = layout.column() - col.prop(render, "use_sequencer_gl_preview", text="OpenGL Preview") - col = layout.column() - #col.active = render.use_sequencer_gl_preview col.prop(render, "sequencer_gl_preview", text="") row = col.row() |