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authorCampbell Barton <ideasman42@gmail.com>2017-08-11 17:23:49 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-08-11 17:23:49 +0300
commit9567529b8f854449e10d59f793f0a225b9a4c495 (patch)
tree198842c6572ae2b59fca41621e3dbd561a5817ea /release
parentd9323a537ffc070081bd2353f8e918b528e8c581 (diff)
parente6da7bb75c8eff13185a56a144dce920b3886ecb (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_common.py2
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_softbody.py5
2 files changed, 5 insertions, 2 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_common.py b/release/scripts/startup/bl_ui/properties_physics_common.py
index 0b98d8738dc..73d3d5fc755 100644
--- a/release/scripts/startup/bl_ui/properties_physics_common.py
+++ b/release/scripts/startup/bl_ui/properties_physics_common.py
@@ -79,7 +79,7 @@ class PHYSICS_PT_add(PhysicButtonsPanel, Panel):
col = split.column()
- if obj.type in {'MESH', 'LATTICE', 'CURVE'}:
+ if obj.type in {'MESH', 'LATTICE', 'CURVE', 'SURFACE', 'FONT'}:
physics_add(self, col, context.soft_body, "Soft Body", 'SOFT_BODY', 'MOD_SOFT', True)
if obj.type == 'MESH':
diff --git a/release/scripts/startup/bl_ui/properties_physics_softbody.py b/release/scripts/startup/bl_ui/properties_physics_softbody.py
index 5ce4302891d..5efe105e7d8 100644
--- a/release/scripts/startup/bl_ui/properties_physics_softbody.py
+++ b/release/scripts/startup/bl_ui/properties_physics_softbody.py
@@ -26,6 +26,9 @@ from bl_ui.properties_physics_common import (
)
+COMPAT_OB_TYPES = {'MESH', 'LATTICE', 'CURVE', 'SURFACE', 'FONT'}
+
+
def softbody_panel_enabled(md):
return (md.point_cache.is_baked is False)
@@ -39,7 +42,7 @@ class PhysicButtonsPanel:
def poll(cls, context):
ob = context.object
rd = context.scene.render
- return (ob and (ob.type == 'MESH' or ob.type == 'LATTICE'or ob.type == 'CURVE')) and (rd.engine in cls.COMPAT_ENGINES) and (context.soft_body)
+ return ob and ob.type in COMPAT_OB_TYPES and rd.engine in cls.COMPAT_ENGINES and context.soft_body
class PHYSICS_PT_softbody(PhysicButtonsPanel, Panel):