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authorCampbell Barton <ideasman42@gmail.com>2013-08-29 22:45:04 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-08-29 22:45:04 +0400
commit07994d6f505622ca9c572064f54c9a53525f8662 (patch)
tree27bc213f43d2da05b028f4381da816329dc1eb1a /release
parent973e317461c1c4541e04a742c18ca328dd48b35a (diff)
mesh bisect can now be defined with mouse input
(using cursor + numeric values was too clumsy for defining orientation). once the cut is done numeric input still works as before
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d_toolbar.py6
1 files changed, 4 insertions, 2 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
index bc33d3b7773..b3f139e5377 100644
--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -174,8 +174,9 @@ class VIEW3D_PT_tools_meshedit(View3DPanel, Panel):
col.operator("mesh.subdivide")
col.operator("mesh.loopcut_slide")
col.operator("mesh.duplicate_move", text="Duplicate")
- col.operator("mesh.spin")
- col.operator("mesh.screw")
+ row = col.row(align=True)
+ row.operator("mesh.spin")
+ row.operator("mesh.screw")
row = col.row(align=True)
props = row.operator("mesh.knife_tool", text="Knife")
@@ -185,6 +186,7 @@ class VIEW3D_PT_tools_meshedit(View3DPanel, Panel):
props.use_occlude_geometry = False
props.only_selected = True
col.operator("mesh.knife_project")
+ col.operator("mesh.bisect")
col = layout.column(align=True)
col.label(text="Remove:")