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authorDalai Felinto <dfelinto@gmail.com>2013-09-18 00:11:02 +0400
committerDalai Felinto <dfelinto@gmail.com>2013-09-18 00:11:02 +0400
commit73f15dd3a126849243be02bf18375a78e0e5f6b3 (patch)
tree729476fcdd7cbd3f21453d136329b9413431b201 /release
parent394efd85bdf7c071d80e1723471a2dc8aea790db (diff)
bugfix [#36757] Vertex coloring in preview window meshes default to black, makes preview useless
Adding 'Col' vertex color layer to preview cycles meshes The artist could simply disconnect the VCol node from the nodetree for the preview, but it should be harmless to add this to the preview meshes. As long as the user stick to the default vertex color name (and is happy with seing a all-white channel) it should be ok.
Diffstat (limited to 'release')
-rw-r--r--release/datafiles/preview_cycles.blendbin1192316 -> 1263660 bytes
1 files changed, 0 insertions, 0 deletions
diff --git a/release/datafiles/preview_cycles.blend b/release/datafiles/preview_cycles.blend
index b4c9e1ea8fa..d813e23b4cf 100644
--- a/release/datafiles/preview_cycles.blend
+++ b/release/datafiles/preview_cycles.blend
Binary files differ