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authorDalai Felinto <dfelinto@gmail.com>2017-01-11 11:44:25 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-01-11 11:44:25 +0300
commit77dcf0fbc51afffb0d359dfaae4c30f864565522 (patch)
treeff662fa8d458fab0ba9413964c3dfded1f978d18 /release
parent80865bd583c28fcad9cc6ef8dc7185aaccf0ed50 (diff)
parente041bf757944efee55a4a8bdc599c12bb8829863 (diff)
Merge remote-tracking branch 'origin/master' into blender2.8
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/properties_game.py3
-rw-r--r--release/scripts/startup/bl_ui/properties_particle.py20
2 files changed, 10 insertions, 13 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py
index 386ad254892..98b7a76e541 100644
--- a/release/scripts/startup/bl_ui/properties_game.py
+++ b/release/scripts/startup/bl_ui/properties_game.py
@@ -289,7 +289,6 @@ class RENDER_PT_embedded(RenderButtonsPanel, Panel):
row = layout.row()
row.operator("view3d.game_start", text="Start")
- row.label()
row = layout.row()
row.label(text="Resolution:")
row = layout.row(align=True)
@@ -310,8 +309,6 @@ class RENDER_PT_game_player(RenderButtonsPanel, Panel):
row = layout.row()
row.operator("wm.blenderplayer_start", text="Start")
- row.label()
-
row = layout.row()
row.label(text="Resolution:")
row = layout.row(align=True)
diff --git a/release/scripts/startup/bl_ui/properties_particle.py b/release/scripts/startup/bl_ui/properties_particle.py
index 4e2666d7e40..29fc56c3fad 100644
--- a/release/scripts/startup/bl_ui/properties_particle.py
+++ b/release/scripts/startup/bl_ui/properties_particle.py
@@ -752,8 +752,8 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, Panel):
subsub.operator("particle.target_remove", icon='ZOOMOUT', text="")
sub = col.row()
subsub = sub.column(align=True)
- subsub.operator("particle.target_move_up", icon='MOVE_UP_VEC', text="")
- subsub.operator("particle.target_move_down", icon='MOVE_DOWN_VEC', text="")
+ subsub.operator("particle.target_move_up", icon='TRIA_UP', text="")
+ subsub.operator("particle.target_move_down", icon='TRIA_DOWN', text="")
key = psys.active_particle_target
if key:
@@ -816,8 +816,8 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel, Panel):
#sub.operator("boid.state_add", icon='ZOOMIN', text="")
#sub.operator("boid.state_del", icon='ZOOMOUT', text="")
#sub = row.row(align=True)
- #sub.operator("boid.state_move_up", icon='MOVE_UP_VEC', text="")
- #sub.operator("boid.state_move_down", icon='MOVE_DOWN_VEC', text="")
+ #sub.operator("boid.state_move_up", icon='TRIA_UP', text="")
+ #sub.operator("boid.state_move_down", icon='TRIA_DOWN', text="")
state = boids.active_boid_state
@@ -840,8 +840,8 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel, Panel):
subsub.operator("boid.rule_del", icon='ZOOMOUT', text="")
sub = col.row()
subsub = sub.column(align=True)
- subsub.operator("boid.rule_move_up", icon='MOVE_UP_VEC', text="")
- subsub.operator("boid.rule_move_down", icon='MOVE_DOWN_VEC', text="")
+ subsub.operator("boid.rule_move_up", icon='TRIA_UP', text="")
+ subsub.operator("boid.rule_move_down", icon='TRIA_DOWN', text="")
rule = state.active_boid_rule
@@ -849,8 +849,8 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel, Panel):
row = layout.row()
row.prop(rule, "name", text="")
#somebody make nice icons for boids here please! -jahka
- row.prop(rule, "use_in_air", icon='MOVE_UP_VEC', text="")
- row.prop(rule, "use_on_land", icon='MOVE_DOWN_VEC', text="")
+ row.prop(rule, "use_in_air", icon='TRIA_UP', text="")
+ row.prop(rule, "use_on_land", icon='TRIA_DOWN', text="")
row = layout.row()
@@ -1009,8 +1009,8 @@ class PARTICLE_PT_render(ParticleButtonsPanel, Panel):
subsub = sub.column(align=True)
subsub.operator("particle.dupliob_copy", icon='ZOOMIN', text="")
subsub.operator("particle.dupliob_remove", icon='ZOOMOUT', text="")
- subsub.operator("particle.dupliob_move_up", icon='MOVE_UP_VEC', text="")
- subsub.operator("particle.dupliob_move_down", icon='MOVE_DOWN_VEC', text="")
+ subsub.operator("particle.dupliob_move_up", icon='TRIA_UP', text="")
+ subsub.operator("particle.dupliob_move_down", icon='TRIA_DOWN', text="")
weight = part.active_dupliweight
if weight: