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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-03-30 16:01:17 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-03-30 16:01:17 +0400
commit253de0ed86f273d0032acbbd0b8237a358b35cbd (patch)
treec75b539afcc64851d3b0a13de21e5dd02c41bb4c /release
parent052cb2afd22b9f54fdb1528066e6e3cba6db6e99 (diff)
* Assign weight from bones in weight paint mode now respects paint face
mask, also avoid making vertex groups if they will not be filled. * Add back image pin option in image editor header. * Fix deep shadow not respecting Cast Buffer Shadows option. * Tangent space normal map baking should work again now. * Fix a problem with particle duplis, due to own bugfix for #20350, the problem for that seems to be in dupliverts, not particles. * Fix external multires data link getting lost on exiting editmode. (commits 27776,27777,27830,27840,27841,27862 by Brecht from render25 branch)
Diffstat (limited to 'release')
-rw-r--r--release/scripts/ui/space_image.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/ui/space_image.py b/release/scripts/ui/space_image.py
index 4968c083685..2f7a64790b4 100644
--- a/release/scripts/ui/space_image.py
+++ b/release/scripts/ui/space_image.py
@@ -276,6 +276,7 @@ class IMAGE_HT_header(bpy.types.Header):
sub.menu("IMAGE_MT_uvs")
layout.template_ID(sima, "image", new="image.new")
+ layout.prop(sima, "image_pin", text="")
# uv editing
if show_uvedit: