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authorCampbell Barton <ideasman42@gmail.com>2013-04-14 00:20:21 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-04-14 00:20:21 +0400
commit31c375b97a7d79b54a9cfe45d7d9debecd07e204 (patch)
tree070a3fb472bdef5ef6dcc9f17b01c8aed4580822 /release
parente1c9353c94b1bf02c0a30bf248c26634e0682a8f (diff)
Mesh Drawing:
Option to draw mesh vertex-weights in editmode, available from the 'Mesh Display' panel. TODO: get this to work when modifiers are applied in solid mode (texface-solidmode is working).
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py4
1 files changed, 3 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 96737b7a758..94f25df4262 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -2554,6 +2554,8 @@ class VIEW3D_PT_view3d_meshdisplay(Panel):
mesh = context.active_object.data
+ layout.prop(mesh, "show_weight")
+
split = layout.split()
with_freestyle = context.scene and bpy.app.build_options.freestyle
@@ -2571,7 +2573,7 @@ class VIEW3D_PT_view3d_meshdisplay(Panel):
if not with_freestyle:
col.prop(mesh, "show_edge_seams", text="Seams")
col.prop(mesh, "show_edge_sharp", text="Sharp", text_ctxt=i18n_contexts.plural)
- col.prop(mesh, "show_edge_bevel_weight", text="Weights")
+ col.prop(mesh, "show_edge_bevel_weight", text="Bevel")
if with_freestyle:
col.prop(mesh, "show_freestyle_edge_marks", text="Edge Marks")
col.prop(mesh, "show_freestyle_face_marks", text="Face Marks")