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author | Janne Karhu <jhkarh@gmail.com> | 2010-04-06 12:43:52 +0400 |
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committer | Janne Karhu <jhkarh@gmail.com> | 2010-04-06 12:43:52 +0400 |
commit | f1ac9b559e7919d82eb553c1a534d9f8de80af51 (patch) | |
tree | a8fedc90aac6eee749c06eb93b5fcc8d3f206827 /release | |
parent | 12f2a752946600f6a2e77121b97a822ffd8134a9 (diff) |
"Fix" for [#21591] Explode modifier bug
* The new default particle size is quite small, so exploded pieces didn't match the original pieces
* There's now an option to use the particle size (useful for some effects), but it isn't used by default
* This commit will change how some old files look (explode modifier and not 1.0 particle size), but the exact old behavior is achieved with the new "size" option
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/ui/properties_data_modifier.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/ui/properties_data_modifier.py b/release/scripts/ui/properties_data_modifier.py index 5ae971bce6f..35a7f556214 100644 --- a/release/scripts/ui/properties_data_modifier.py +++ b/release/scripts/ui/properties_data_modifier.py @@ -291,6 +291,7 @@ class DATA_PT_modifiers(DataButtonsPanel): col.prop(md, "unborn") col.prop(md, "alive") col.prop(md, "dead") + col.prop(md, "size") layout.operator("object.explode_refresh", text="Refresh") |