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authorJanne Karhu <jhkarh@gmail.com>2010-04-06 12:43:52 +0400
committerJanne Karhu <jhkarh@gmail.com>2010-04-06 12:43:52 +0400
commitf1ac9b559e7919d82eb553c1a534d9f8de80af51 (patch)
treea8fedc90aac6eee749c06eb93b5fcc8d3f206827 /release
parent12f2a752946600f6a2e77121b97a822ffd8134a9 (diff)
"Fix" for [#21591] Explode modifier bug
* The new default particle size is quite small, so exploded pieces didn't match the original pieces * There's now an option to use the particle size (useful for some effects), but it isn't used by default * This commit will change how some old files look (explode modifier and not 1.0 particle size), but the exact old behavior is achieved with the new "size" option
Diffstat (limited to 'release')
-rw-r--r--release/scripts/ui/properties_data_modifier.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/ui/properties_data_modifier.py b/release/scripts/ui/properties_data_modifier.py
index 5ae971bce6f..35a7f556214 100644
--- a/release/scripts/ui/properties_data_modifier.py
+++ b/release/scripts/ui/properties_data_modifier.py
@@ -291,6 +291,7 @@ class DATA_PT_modifiers(DataButtonsPanel):
col.prop(md, "unborn")
col.prop(md, "alive")
col.prop(md, "dead")
+ col.prop(md, "size")
layout.operator("object.explode_refresh", text="Refresh")