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authorMatt Ebb <matt@mke3.net>2008-09-17 08:07:58 +0400
committerMatt Ebb <matt@mke3.net>2008-09-17 08:07:58 +0400
commitf0e0e6b1c92b8fdcb1fd2828ee9f9da0048f8ff0 (patch)
treefff62f68b784caefe7466d603e03964cebc968d9 /release
parent36e2004fcae3b5cd65bcceebed46326ff5debe69 (diff)
* Some tweaks to the OBJ importer/exporter after chatting with Campbell
- renamed the 'morph target' option to 'keep vertex order' - enabled 'keep vertex order' by default This should improve usability for importing and exporting shape keys, point caches, mdds ,etc.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/export_obj.py14
-rw-r--r--release/scripts/import_obj.py6
2 files changed, 10 insertions, 10 deletions
diff --git a/release/scripts/export_obj.py b/release/scripts/export_obj.py
index 8e7374f02b5..6ea890879dd 100644
--- a/release/scripts/export_obj.py
+++ b/release/scripts/export_obj.py
@@ -185,7 +185,7 @@ def write(filename, objects,\
EXPORT_TRI=False, EXPORT_EDGES=False, EXPORT_NORMALS=False, EXPORT_NORMALS_HQ=False,\
EXPORT_UV=True, EXPORT_MTL=True, EXPORT_COPY_IMAGES=False,\
EXPORT_APPLY_MODIFIERS=True, EXPORT_ROTX90=True, EXPORT_BLEN_OBS=True,\
-EXPORT_GROUP_BY_OB=False, EXPORT_GROUP_BY_MAT=False, EXPORT_MORPH_TARGET=False):
+EXPORT_GROUP_BY_OB=False, EXPORT_GROUP_BY_MAT=False, EXPORT_KEEP_VERT_ORDER=False):
'''
Basic write function. The context and options must be alredy set
This can be accessed externaly
@@ -322,7 +322,7 @@ EXPORT_GROUP_BY_OB=False, EXPORT_GROUP_BY_MAT=False, EXPORT_MORPH_TARGET=False)
# Sort by Material, then images
# so we dont over context switch in the obj file.
- if EXPORT_MORPH_TARGET:
+ if EXPORT_KEEP_VERT_ORDER:
pass
elif faceuv:
try: faces.sort(key = lambda a: (a.mat, a.image, a.smooth))
@@ -550,7 +550,7 @@ def write_ui(filename):
EXPORT_BLEN_OBS = Draw.Create(1)
EXPORT_GROUP_BY_OB = Draw.Create(0)
EXPORT_GROUP_BY_MAT = Draw.Create(0)
- EXPORT_MORPH_TARGET = Draw.Create(0)
+ EXPORT_KEEP_VERT_ORDER = Draw.Create(1)
# removed too many options are bad!
@@ -563,7 +563,7 @@ def write_ui(filename):
('Object Prefs...'),\
('Apply Modifiers', EXPORT_APPLY_MODIFIERS, 'Use transformed mesh data from each object. May break vert order for morph targets.'),\
('Rotate X90', EXPORT_ROTX90 , 'Rotate on export so Blenders UP is translated into OBJs UP'),\
- ('Morph Target', EXPORT_MORPH_TARGET, 'Keep vert and face order, disables some other options.'),\
+ ('Keep Vert Order', EXPORT_KEEP_VERT_ORDER, 'Keep vert and face order, disables some other options.'),\
('Extra Data...'),\
('Edges', EXPORT_EDGES, 'Edges not connected to faces.'),\
('Normals', EXPORT_NORMALS, 'Export vertex normal data (Ignored on import).'),\
@@ -581,7 +581,7 @@ def write_ui(filename):
if not Draw.PupBlock('Export...', pup_block):
return
- if EXPORT_MORPH_TARGET.val:
+ if EXPORT_KEEP_VERT_ORDER.val:
EXPORT_BLEN_OBS.val = False
EXPORT_GROUP_BY_OB.val = False
EXPORT_GROUP_BY_MAT.val = False
@@ -606,7 +606,7 @@ def write_ui(filename):
EXPORT_BLEN_OBS = EXPORT_BLEN_OBS.val
EXPORT_GROUP_BY_OB = EXPORT_GROUP_BY_OB.val
EXPORT_GROUP_BY_MAT = EXPORT_GROUP_BY_MAT.val
- EXPORT_MORPH_TARGET = EXPORT_MORPH_TARGET.val
+ EXPORT_KEEP_VERT_ORDER = EXPORT_KEEP_VERT_ORDER.val
@@ -656,7 +656,7 @@ def write_ui(filename):
EXPORT_NORMALS_HQ, EXPORT_UV, EXPORT_MTL,\
EXPORT_COPY_IMAGES, EXPORT_APPLY_MODIFIERS,\
EXPORT_ROTX90, EXPORT_BLEN_OBS,\
- EXPORT_GROUP_BY_OB, EXPORT_GROUP_BY_MAT, EXPORT_MORPH_TARGET)
+ EXPORT_GROUP_BY_OB, EXPORT_GROUP_BY_MAT, EXPORT_KEEP_VERT_ORDER)
Blender.Set('curframe', orig_frame)
diff --git a/release/scripts/import_obj.py b/release/scripts/import_obj.py
index e5bdc796e16..b467cca112f 100644
--- a/release/scripts/import_obj.py
+++ b/release/scripts/import_obj.py
@@ -763,7 +763,7 @@ def load_obj_ui(filepath, BATCH_LOAD= False):
SPLIT_OBJECTS= Draw.Create(1)
SPLIT_GROUPS= Draw.Create(1)
SPLIT_MATERIALS= Draw.Create(1)
- MORPH_TARGET= Draw.Create(0)
+ KEEP_VERT_ORDER= Draw.Create(1)
CLAMP_SIZE= Draw.Create(10.0)
IMAGE_SEARCH= Draw.Create(1)
@@ -779,7 +779,7 @@ def load_obj_ui(filepath, BATCH_LOAD= False):
('Group', SPLIT_GROUPS, 'Import OBJ Groups into Blender Objects'),\
('Material', SPLIT_MATERIALS, 'Import each material into a seperate mesh (Avoids > 16 per mesh error)'),\
'Options...',\
- ('Morph Target', MORPH_TARGET, 'Keep vert and face order, disables some other options.'),\
+ ('Keep Vert Order', KEEP_VERT_ORDER, 'Keep vert and face order, disables some other options.'),\
('Clamp Scale:', CLAMP_SIZE, 0.0, 1000.0, 'Clamp the size to this maximum (Zero to Disable)'),\
('Image Search', IMAGE_SEARCH, 'Search subdirs for any assosiated images (Warning, may be slow)'),\
]
@@ -787,7 +787,7 @@ def load_obj_ui(filepath, BATCH_LOAD= False):
if not Draw.PupBlock('Import OBJ...', pup_block):
return
- if MORPH_TARGET.val:
+ if KEEP_VERT_ORDER.val:
SPLIT_OBJECTS.val = False
SPLIT_GROUPS.val = False
SPLIT_MATERIALS.val = False