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authorDalai Felinto <dfelinto@gmail.com>2018-05-16 20:34:24 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-05-17 00:13:28 +0300
commit15c2801aac333341f0993f53a714a66f9f2384b2 (patch)
tree9ae8f85094dc3128d65225b6e6419b6280379710 /release
parentd8dca3c3b05d83b3771b62def041b342fc7d6e93 (diff)
Move EEVEE properties into scene
We handle doversion for the scene properties, but not for the view layer overrides. Overrides will be implemented in a different way via dynamic overrides. For now this data is completely lost.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/properties_render.py34
1 files changed, 17 insertions, 17 deletions
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py
index e6d5d9bf837..170f2627af5 100644
--- a/release/scripts/startup/bl_ui/properties_render.py
+++ b/release/scripts/startup/bl_ui/properties_render.py
@@ -475,13 +475,13 @@ class RENDER_PT_eevee_ambient_occlusion(RenderButtonsPanel, Panel):
def draw_header(self, context):
scene = context.scene
- props = scene.layer_properties['BLENDER_EEVEE']
+ props = scene.eevee
self.layout.prop(props, "gtao_enable", text="")
def draw(self, context):
layout = self.layout
scene = context.scene
- props = scene.layer_properties['BLENDER_EEVEE']
+ props = scene.eevee
layout.active = props.gtao_enable
col = layout.column()
@@ -503,13 +503,13 @@ class RENDER_PT_eevee_motion_blur(RenderButtonsPanel, Panel):
def draw_header(self, context):
scene = context.scene
- props = scene.layer_properties['BLENDER_EEVEE']
+ props = scene.eevee
self.layout.prop(props, "motion_blur_enable", text="")
def draw(self, context):
layout = self.layout
scene = context.scene
- props = scene.layer_properties['BLENDER_EEVEE']
+ props = scene.eevee
layout.active = props.motion_blur_enable
col = layout.column()
@@ -528,13 +528,13 @@ class RENDER_PT_eevee_depth_of_field(RenderButtonsPanel, Panel):
def draw_header(self, context):
scene = context.scene
- props = scene.layer_properties['BLENDER_EEVEE']
+ props = scene.eevee
self.layout.prop(props, "dof_enable", text="")
def draw(self, context):
layout = self.layout
scene = context.scene
- props = scene.layer_properties['BLENDER_EEVEE']
+ props = scene.eevee
layout.active = props.dof_enable
col = layout.column()
@@ -553,13 +553,13 @@ class RENDER_PT_eevee_bloom(RenderButtonsPanel, Panel):
def draw_header(self, context):
scene = context.scene
- props = scene.layer_properties['BLENDER_EEVEE']
+ props = scene.eevee
self.layout.prop(props, "bloom_enable", text="")
def draw(self, context):
layout = self.layout
scene = context.scene
- props = scene.layer_properties['BLENDER_EEVEE']
+ props = scene.eevee
layout.active = props.bloom_enable
col = layout.column()
@@ -582,13 +582,13 @@ class RENDER_PT_eevee_volumetric(RenderButtonsPanel, Panel):
def draw_header(self, context):
scene = context.scene
- props = scene.layer_properties['BLENDER_EEVEE']
+ props = scene.eevee
self.layout.prop(props, "volumetric_enable", text="")
def draw(self, context):
layout = self.layout
scene = context.scene
- props = scene.layer_properties['BLENDER_EEVEE']
+ props = scene.eevee
layout.active = props.volumetric_enable
col = layout.column()
@@ -615,13 +615,13 @@ class RENDER_PT_eevee_subsurface_scattering(RenderButtonsPanel, Panel):
def draw_header(self, context):
scene = context.scene
- props = scene.layer_properties['BLENDER_EEVEE']
+ props = scene.eevee
self.layout.prop(props, "sss_enable", text="")
def draw(self, context):
layout = self.layout
scene = context.scene
- props = scene.layer_properties['BLENDER_EEVEE']
+ props = scene.eevee
col = layout.column()
col.prop(props, "sss_samples")
@@ -640,13 +640,13 @@ class RENDER_PT_eevee_screen_space_reflections(RenderButtonsPanel, Panel):
def draw_header(self, context):
scene = context.scene
- props = scene.layer_properties['BLENDER_EEVEE']
+ props = scene.eevee
self.layout.prop(props, "ssr_enable", text="")
def draw(self, context):
layout = self.layout
scene = context.scene
- props = scene.layer_properties['BLENDER_EEVEE']
+ props = scene.eevee
col = layout.column()
col.active = props.ssr_enable
@@ -671,7 +671,7 @@ class RENDER_PT_eevee_shadows(RenderButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
scene = context.scene
- props = scene.layer_properties['BLENDER_EEVEE']
+ props = scene.eevee
col = layout.column()
col.prop(props, "shadow_method")
@@ -692,7 +692,7 @@ class RENDER_PT_eevee_sampling(RenderButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
scene = context.scene
- props = scene.layer_properties['BLENDER_EEVEE']
+ props = scene.eevee
col = layout.column()
col.prop(props, "taa_samples")
@@ -712,7 +712,7 @@ class RENDER_PT_eevee_indirect_lighting(RenderButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
scene = context.scene
- props = scene.layer_properties['BLENDER_EEVEE']
+ props = scene.eevee
col = layout.column()
col.prop(props, "gi_diffuse_bounces")