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authorWannes Malfait <Wannes>2021-02-09 20:12:24 +0300
committerHans Goudey <h.goudey@me.com>2021-02-09 20:12:24 +0300
commita2ba37e5b6310bed0d4381619a8edeae2d05fbd2 (patch)
tree3a96535d5434a1a410eb7e53cd2d9275586e8a25 /release
parent34155dd29bdd08295ec089866a12aed71a7665b4 (diff)
Geometry Nodes: Add Combine and Separate XYZ nodes for attributes
These are similar to the regular "Combine XYZ" and "Separate XYZ" nodes, but they work on attributes. They will make it easier to switch between vector attributes and float attributes. Differential Revision: https://developer.blender.org/D10308
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py2
1 files changed, 2 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 40b57fd10de..9d7485a0837 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -491,6 +491,8 @@ geometry_node_categories = [
NodeItem("GeometryNodeAttributeColorRamp"),
NodeItem("GeometryNodeAttributeVectorMath"),
NodeItem("GeometryNodeAttributeSampleTexture"),
+ NodeItem("GeometryNodeAttributeCombineXYZ"),
+ NodeItem("GeometryNodeAttributeSeparateXYZ"),
]),
GeometryNodeCategory("GEO_COLOR", "Color", items=[
NodeItem("ShaderNodeValToRGB"),