diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-05-18 19:35:42 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-05-18 19:46:46 +0300 |
commit | 781e22c2df7397c8e9681ce826be94cc767e6a51 (patch) | |
tree | f249933bb63f1303404b6bb19fa32fa61fb4fa59 /release | |
parent | 740f33d8a20eac253696b20f9e6477dfd649ab43 (diff) |
Remove viewport shading panel
We can remove the RNA options as well, but I wanted to tackled the UI
first.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 51 |
1 files changed, 0 insertions, 51 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index cb963c773a8..99b42bf22dc 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -3336,56 +3336,6 @@ class VIEW3D_PT_view3d_stereo(Panel): split.prop(view, "stereo_3d_volume_alpha", text="Alpha") -class VIEW3D_PT_view3d_shading(Panel): - bl_space_type = 'VIEW_3D' - bl_region_type = 'UI' - bl_label = "Shading" - - def draw(self, context): - layout = self.layout - - view = context.space_data - scene = context.scene - gs = scene.game_settings - obj = context.object - - col = layout.column() - - if not scene.render.use_shading_nodes: - col.prop(gs, "material_mode", text="") - - if view.viewport_shade == 'SOLID': - col.prop(view, "show_textured_solid") - col.prop(view, "use_matcap") - if view.use_matcap: - col.template_icon_view(view, "matcap_icon") - if view.viewport_shade == 'TEXTURED' or context.mode == 'PAINT_TEXTURE': - if scene.render.use_shading_nodes or gs.material_mode != 'GLSL': - col.prop(view, "show_textured_shadeless") - - col.prop(view, "show_backface_culling") - - if view.viewport_shade not in {'BOUNDBOX', 'WIREFRAME'}: - if obj and obj.mode == 'EDIT': - col.prop(view, "show_occlude_wire") - - fx_settings = view.fx_settings - - if view.viewport_shade not in {'BOUNDBOX', 'WIREFRAME'}: - sub = col.column() - sub.active = view.region_3d.view_perspective == 'CAMERA' - sub.prop(fx_settings, "use_dof") - col.prop(fx_settings, "use_ssao", text="Ambient Occlusion") - if fx_settings.use_ssao: - ssao_settings = fx_settings.ssao - subcol = col.column(align=True) - subcol.prop(ssao_settings, "factor") - subcol.prop(ssao_settings, "distance_max") - subcol.prop(ssao_settings, "attenuation") - subcol.prop(ssao_settings, "samples") - subcol.prop(ssao_settings, "color") - - class VIEW3D_PT_view3d_motion_tracking(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'UI' @@ -3904,7 +3854,6 @@ classes = ( VIEW3D_PT_view3d_name, VIEW3D_PT_view3d_display, VIEW3D_PT_view3d_stereo, - VIEW3D_PT_view3d_shading, VIEW3D_PT_view3d_motion_tracking, VIEW3D_PT_view3d_meshdisplay, VIEW3D_PT_view3d_meshstatvis, |