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authorWilliam Reynish <billreynish>2018-06-20 17:10:03 +0300
committerPablo Vazquez <venomgfx@gmail.com>2018-06-20 17:11:18 +0300
commit00fd2b57d1558a7fa453696ba9d4623d640ea181 (patch)
tree5b56edd4e87fa494577f4ba5d65f1148de703c12 /release
parenta8e132768a58783295a15d3e62cdab48a9073c8c (diff)
UI: Single column layout for Force Fields
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_common.py40
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_field.py122
2 files changed, 71 insertions, 91 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_common.py b/release/scripts/startup/bl_ui/properties_physics_common.py
index 05c72bf47ee..207608c410f 100644
--- a/release/scripts/startup/bl_ui/properties_physics_common.py
+++ b/release/scripts/startup/bl_ui/properties_physics_common.py
@@ -240,12 +240,11 @@ def effector_weights_ui(self, context, weights, weight_type):
def basic_force_field_settings_ui(self, context, field):
layout = self.layout
- split = layout.split()
if not field or field.type == 'NONE':
return
- col = split.column()
+ col = layout.column()
if field.type == 'DRAG':
col.prop(field, "linear_drag", text="Linear")
@@ -265,10 +264,10 @@ def basic_force_field_settings_ui(self, context, field):
else:
col.prop(field, "flow")
- col = split.column()
+ col = layout.column()
sub = col.column(align=True)
sub.prop(field, "noise")
- sub.prop(field, "seed")
+ sub.prop(field, "seed", text="Noise Seed")
if field.type == 'TURBULENCE':
col.prop(field, "use_global_coords", text="Global")
elif field.type == 'HARMONIC':
@@ -276,46 +275,33 @@ def basic_force_field_settings_ui(self, context, field):
if field.type == 'FORCE':
col.prop(field, "use_gravity_falloff", text="Gravitation")
- split = layout.split()
-
- col = split.column()
- col.label(text="Effect point:")
+ col.label(text="Effect point")
col.prop(field, "apply_to_location")
col.prop(field, "apply_to_rotation")
- col = split.column()
- col.label(text="Collision:")
+ col.label(text="Collision")
col.prop(field, "use_absorption")
-
def basic_force_field_falloff_ui(self, context, field):
layout = self.layout
- split = layout.split(percentage=0.35)
-
if not field or field.type == 'NONE':
return
- col = split.column()
- col.prop(field, "z_direction", text="")
+ col = layout.column()
+ col.prop(field, "z_direction")
- col = split.column()
col.prop(field, "falloff_power", text="Power")
- split = layout.split()
- col = split.column()
- row = col.row(align=True)
- row.prop(field, "use_min_distance", text="")
- sub = row.row(align=True)
+ col.prop(field, "use_min_distance", text="Min Min Distance")
+ sub = col.column(align=True)
sub.active = field.use_min_distance
- sub.prop(field, "distance_min", text="Minimum")
+ sub.prop(field, "distance_min", text="Min Distance")
- col = split.column()
- row = col.row(align=True)
- row.prop(field, "use_max_distance", text="")
- sub = row.row(align=True)
+ col.prop(field, "use_max_distance", text="Use Max Distance")
+ sub = col.column(align=True)
sub.active = field.use_max_distance
- sub.prop(field, "distance_max", text="Maximum")
+ sub.prop(field, "distance_max", text="Max Distance")
classes = (
diff --git a/release/scripts/startup/bl_ui/properties_physics_field.py b/release/scripts/startup/bl_ui/properties_physics_field.py
index 12e4feb8c0b..023eb08967c 100644
--- a/release/scripts/startup/bl_ui/properties_physics_field.py
+++ b/release/scripts/startup/bl_ui/properties_physics_field.py
@@ -47,44 +47,34 @@ class PHYSICS_PT_field(PhysicButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
+ layout.use_property_split = True
ob = context.object
field = ob.field
- split = layout.split(percentage=0.2)
- split.label(text="Type:")
-
- split.prop(field, "type", text="")
+ layout.prop(field, "type")
if field.type not in {'NONE', 'GUIDE', 'TEXTURE'}:
- split = layout.split(percentage=0.2)
- split.label(text="Shape:")
- split.prop(field, "shape", text="")
+ layout.prop(field, "shape", text="Shape")
elif field.type == 'TEXTURE':
- split = layout.split(percentage=0.2)
- split.label(text="Texture:")
- split.row().template_ID(field, "texture", new="texture.new")
-
- split = layout.split()
+ layout.row().template_ID(field, "texture", new="texture.new")
if field.type == 'NONE':
return # nothing to draw
elif field.type == 'GUIDE':
- col = split.column()
+ col = layout.column()
col.prop(field, "guide_minimum")
col.prop(field, "guide_free")
col.prop(field, "falloff_power")
col.prop(field, "use_guide_path_add")
col.prop(field, "use_guide_path_weight")
- col = split.column()
- col.label(text="Clumping:")
+ col.label(text="Clumping")
col.prop(field, "guide_clump_amount")
col.prop(field, "guide_clump_shape")
- row = layout.row()
- row.prop(field, "use_max_distance")
- sub = row.row()
+ col.prop(field, "use_max_distance")
+ sub = col.column()
sub.active = field.use_max_distance
sub.prop(field, "distance_max")
@@ -94,83 +84,86 @@ class PHYSICS_PT_field(PhysicButtonsPanel, Panel):
if field.guide_kink_type != 'NONE':
layout.prop(field, "guide_kink_axis")
- split = layout.split()
-
- col = split.column()
+ col = layout.column()
col.prop(field, "guide_kink_frequency")
col.prop(field, "guide_kink_shape")
-
- col = split.column()
col.prop(field, "guide_kink_amplitude")
elif field.type == 'TEXTURE':
- col = split.column()
+ col = layout.column()
col.prop(field, "strength")
- col.prop(field, "texture_mode", text="")
+ col.prop(field, "texture_mode")
col.prop(field, "texture_nabla")
- col = split.column()
col.prop(field, "use_object_coords")
col.prop(field, "use_2d_force")
elif field.type == 'SMOKE_FLOW':
- col = split.column()
+ col = layout.column()
col.prop(field, "strength")
col.prop(field, "flow")
- col = split.column()
- col.label(text="Domain Object:")
- col.prop(field, "source_object", "")
+ col.prop(field, "source_object")
col.prop(field, "use_smoke_density")
else:
basic_force_field_settings_ui(self, context, field)
- if field.type not in {'NONE', 'GUIDE'}:
- layout.label(text="Falloff:")
- layout.row().prop(field, "falloff_type", expand=True)
+class PHYSICS_PT_field_falloff(PhysicButtonsPanel, Panel):
+ bl_label = "Falloff"
+ bl_parent_id = "PHYSICS_PT_field"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+
+ @classmethod
+ def poll(cls, context):
+ ob = context.object
+ return (context.engine in cls.COMPAT_ENGINES) and (ob.field) and (ob.field.type not in {'NONE', 'GUIDE'})
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+
+ ob = context.object
+ field = ob.field
- basic_force_field_falloff_ui(self, context, field)
+ layout.prop(field, "falloff_type", text="Shape")
- if field.falloff_type == 'CONE':
- layout.separator()
+ basic_force_field_falloff_ui(self, context, field)
- split = layout.split(percentage=0.35)
+ if field.falloff_type == 'CONE':
+ layout.separator()
- col = split.column()
- col.label(text="Angular:")
- col.prop(field, "use_radial_min", text="Use Minimum")
- col.prop(field, "use_radial_max", text="Use Maximum")
+ col = layout.column()
+ col.prop(field, "radial_falloff", text="Power")
- col = split.column()
- col.prop(field, "radial_falloff", text="Power")
+ col.label(text="Angular")
- sub = col.column()
- sub.active = field.use_radial_min
- sub.prop(field, "radial_min", text="Angle")
+ col.prop(field, "use_radial_min", text="Use Min Angle")
+ sub = col.column()
+ sub.active = field.use_radial_min
+ sub.prop(field, "radial_min", text="Min Angle")
- sub = col.column()
- sub.active = field.use_radial_max
- sub.prop(field, "radial_max", text="Angle")
+ col.prop(field, "use_radial_max", text="Use Max Angle")
+ sub = col.column()
+ sub.active = field.use_radial_max
+ sub.prop(field, "radial_max", text="Max Angle")
- elif field.falloff_type == 'TUBE':
- layout.separator()
+ elif field.falloff_type == 'TUBE':
+ layout.separator()
- split = layout.split(percentage=0.35)
+ col = layout.column()
- col = split.column()
- col.label(text="Radial:")
- col.prop(field, "use_radial_min", text="Use Minimum")
- col.prop(field, "use_radial_max", text="Use Maximum")
+ col.prop(field, "radial_falloff", text="Power")
- col = split.column()
- col.prop(field, "radial_falloff", text="Power")
+ col.label(text="Radial")
- sub = col.column()
- sub.active = field.use_radial_min
- sub.prop(field, "radial_min", text="Distance")
+ col.prop(field, "use_radial_min", text="Use Minimum")
+ sub = col.column()
+ sub.active = field.use_radial_min
+ sub.prop(field, "radial_min", text="Distance")
- sub = col.column()
- sub.active = field.use_radial_max
- sub.prop(field, "radial_max", text="Distance")
+ col.prop(field, "use_radial_max", text="Use Maximum")
+ sub = col.column()
+ sub.active = field.use_radial_max
+ sub.prop(field, "radial_max", text="Distance")
class PHYSICS_PT_collision(PhysicButtonsPanel, Panel):
@@ -228,6 +221,7 @@ class PHYSICS_PT_collision(PhysicButtonsPanel, Panel):
classes = (
PHYSICS_PT_field,
+ PHYSICS_PT_field_falloff,
PHYSICS_PT_collision,
)