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author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-06-15 13:05:25 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-06-15 14:02:16 +0300 |
commit | 0276abbcf73cb45e5afe94d6f554efc104e9707f (patch) | |
tree | 9ad79e9ec6c694d38e74ae923c5ae069f15c78a0 /release | |
parent | 15c340293f07ee389a0603ae991e5a5ec061db89 (diff) |
Workbench: FXAA
FXAA implementation in the deferred renderpass of the workbench.
Can be enabled per 3dview. Eventually this will also be a user setting
as it is more a system/performance setting than a scene setting.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index f371cad6d72..4476f144ae5 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -3675,6 +3675,9 @@ class VIEW3D_PT_shading(Panel): sub.prop(shading, "object_outline_color", text="") col.prop(view, "show_world") + row = col.split(0.4) + row.active = not shading.show_xray + row.prop(shading, "show_anti_aliasing") elif shading.type in ('MATERIAL'): row = col.row() |