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authorJeroen Bakker <j.bakker@atmind.nl>2018-06-15 13:05:25 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-06-15 14:02:16 +0300
commit0276abbcf73cb45e5afe94d6f554efc104e9707f (patch)
tree9ad79e9ec6c694d38e74ae923c5ae069f15c78a0 /release
parent15c340293f07ee389a0603ae991e5a5ec061db89 (diff)
Workbench: FXAA
FXAA implementation in the deferred renderpass of the workbench. Can be enabled per 3dview. Eventually this will also be a user setting as it is more a system/performance setting than a scene setting.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py3
1 files changed, 3 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index f371cad6d72..4476f144ae5 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -3675,6 +3675,9 @@ class VIEW3D_PT_shading(Panel):
sub.prop(shading, "object_outline_color", text="")
col.prop(view, "show_world")
+ row = col.split(0.4)
+ row.active = not shading.show_xray
+ row.prop(shading, "show_anti_aliasing")
elif shading.type in ('MATERIAL'):
row = col.row()