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authorCampbell Barton <ideasman42@gmail.com>2006-05-05 20:17:59 +0400
committerCampbell Barton <ideasman42@gmail.com>2006-05-05 20:17:59 +0400
commit75f4416e32353af374c08f18f46c4c5f80dd7985 (patch)
treefebd111d0dc9b6a230f54ec88ca50420ef8b2eb4 /release
parent9681a329c1d8cc40947023139ad56a63c5ea5243 (diff)
Added vertex weight python scripts accessable from the paint menu.
* clean weights (removed low weights) * normalize, maximizes weights to a user set peak, optionaly scales other groups too to keep the proportion of the weights even. (Doubles as a weight scaler) * Grow/Shrink, uses the mesh topology to expand/contract the vert weights. a few options for iterationsm, max length and strength. I need a way tell if the users in Face Select mode (in python) so I can make use of the selected face flag.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/weightpaint_clean.py90
-rw-r--r--release/scripts/weightpaint_grow_shrink.py137
-rw-r--r--release/scripts/weightpaint_normalize.py122
3 files changed, 349 insertions, 0 deletions
diff --git a/release/scripts/weightpaint_clean.py b/release/scripts/weightpaint_clean.py
new file mode 100644
index 00000000000..d23b4ec916f
--- /dev/null
+++ b/release/scripts/weightpaint_clean.py
@@ -0,0 +1,90 @@
+#!BPY
+"""
+Name: 'Clean Weight...'
+Blender: 241
+Group: 'WeightPaint'
+Tooltip: 'Removed verts from groups below a weight limit.'
+"""
+
+__author__ = ["Campbell Barton"]
+__url__ = ("blender", "elysiun", "http://members.iinet.net.au/~cpbarton/ideasman/")
+__version__ = "0.1"
+__bpydoc__ = """\
+
+Clean Weight
+
+This Script is to be used only in weight paint mode,
+It removes very low weighted verts from the current group with a weight option.
+"""
+
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# Script copyright (C) Campbell J Barton
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# ***** END GPL LICENCE BLOCK *****
+# --------------------------------------------------------------------------
+
+from Blender import Scene, Draw
+import BPyMesh
+SMALL_NUM= 0.000001
+def actWeightNormalize(me, PREF_THRESH, PREF_KEEP_SINGLE):
+
+ groupNames, vWeightDict= BPyMesh.meshWeight2Dict(me)
+ act_group= me.activeGroup
+
+ for wd in vWeightDict:
+ if not PREF_KEEP_SINGLE or len(wd) > 1:
+ try:
+ w= wd[act_group]
+ if w <= PREF_THRESH:
+ # small weight, remove.
+ del wd[act_group]
+ except:
+ pass
+
+ # Copy weights back to the mesh.
+ BPyMesh.dict2MeshWeight(me, groupNames, vWeightDict)
+
+
+def main():
+ scn= Scene.GetCurrent()
+ ob= scn.getActiveObject()
+
+ if not ob or ob.getType() != 'Mesh':
+ Draw.PupMenu('Error, no active mesh object, aborting.')
+ return
+
+ me= ob.getData(mesh=1)
+
+ PREF_PEAKWEIGHT= Draw.Create(0.005)
+ PREF_KEEP_SINGLE= Draw.Create(1)
+
+ pup_block= [\
+ ('Peak Weight:', PREF_PEAKWEIGHT, 0.01, 1.0, 'Upper weight for normalizing.'),\
+ ('Keep Single User', PREF_KEEP_SINGLE, 'Dont remove verts that are in this group only.'),\
+ ]
+
+ if not Draw.PupBlock('Clean Selected Meshes...', pup_block):
+ return
+
+ PREF_PEAKWEIGHT= PREF_PEAKWEIGHT.val
+ PREF_KEEP_SINGLE= PREF_KEEP_SINGLE.val
+
+ actWeightNormalize(me, PREF_PEAKWEIGHT, PREF_KEEP_SINGLE)
+
+if __name__=='__main__':
+ main() \ No newline at end of file
diff --git a/release/scripts/weightpaint_grow_shrink.py b/release/scripts/weightpaint_grow_shrink.py
new file mode 100644
index 00000000000..bfe651bdea5
--- /dev/null
+++ b/release/scripts/weightpaint_grow_shrink.py
@@ -0,0 +1,137 @@
+#!BPY
+"""
+Name: 'Grow/Shrink Weight...'
+Blender: 241
+Group: 'WeightPaint'
+Tooltip: 'Removed verts from groups below a weight limit.'
+"""
+
+__author__ = ["Campbell Barton"]
+__url__ = ("blender", "elysiun", "http://members.iinet.net.au/~cpbarton/ideasman/")
+__version__ = "0.1"
+__bpydoc__ = """\
+
+Grow Shrink Weight
+
+This Script is to be used only in weight paint mode,
+It grows/shrinks the bounds of the weight painted area
+"""
+
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# Script copyright (C) Campbell J Barton
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# ***** END GPL LICENCE BLOCK *****
+# --------------------------------------------------------------------------
+
+from Blender import Scene, Draw, Window
+import BPyMesh
+SMALL_NUM= 0.000001
+def actWeightNormalize(me, PREF_MODE, PREF_MAX_DIST, PREF_STRENGTH, PREF_ITERATIONS):
+ Window.WaitCursor(1)
+ groupNames, vWeightDict= BPyMesh.meshWeight2Dict(me)
+ act_group= me.activeGroup
+
+ # Start with assumed zero weights
+ orig_vert_weights= [0.0] * len(vWeightDict) # Will be directly assigned to orig_vert_weights
+
+
+ # fill in the zeros with real weights.
+ for i, wd in enumerate(vWeightDict):
+ try:
+ orig_vert_weights[i]= wd[act_group]
+ except:
+ pass
+
+ new_vert_weights= list(orig_vert_weights)
+
+ for dummy in xrange(PREF_ITERATIONS):
+ # Minimize or maximize the weights. connection based.
+
+ if PREF_MODE==0: # Grow
+ op= max
+ else: # Shrink
+ op= min
+
+ for ed in me.edges:
+ if not PREF_MAX_DIST or (ed.v1.co-ed.v2.co).length < PREF_MAX_DIST:
+
+ i1= ed.v1.index
+ i2= ed.v2.index
+ new_weight= op(orig_vert_weights[i1], orig_vert_weights[i2])
+
+ if PREF_STRENGTH==1.0: # do a full copy
+ new_vert_weights[i1]= op(new_weight, new_vert_weights[i1])
+ new_vert_weights[i2]= op(new_weight, new_vert_weights[i2])
+
+ else: # Do a faded copy
+ new_vert_weights[i1]= op(new_weight, new_vert_weights[i1])
+ new_vert_weights[i2]= op(new_weight, new_vert_weights[i2])
+
+ # Face the copy with the original (orig is updated per iteration)
+ new_vert_weights[i1]= (new_vert_weights[i1]*PREF_STRENGTH) + (orig_vert_weights[i1]*(1-PREF_STRENGTH))
+ new_vert_weights[i2]= (new_vert_weights[i2]*PREF_STRENGTH) + (orig_vert_weights[i2]*(1-PREF_STRENGTH))
+
+
+ for i, wd in enumerate(vWeightDict):
+ new_weight= new_vert_weights[i]
+ if new_weight != orig_vert_weights[i]:
+ wd[act_group]= new_weight
+
+ if dummy+1 != PREF_ITERATIONS: # dont copy the list on the last round.
+ orig_vert_weights= list(new_vert_weights)
+
+
+ # Copy weights back to the mesh.
+ BPyMesh.dict2MeshWeight(me, groupNames, vWeightDict)
+ Window.WaitCursor(0)
+
+def main():
+ scn= Scene.GetCurrent()
+ ob= scn.getActiveObject()
+
+ if not ob or ob.getType() != 'Mesh':
+ Draw.PupMenu('Error, no active mesh object, aborting.')
+ return
+
+ me= ob.getData(mesh=1)
+
+ PREF_MAXDIST= Draw.Create(0.0)
+ PREF_STRENGTH= Draw.Create(1.0)
+ PREF_MODE= Draw.Create(0)
+ PREF_ITERATIONS= Draw.Create(1)
+
+ pup_block= [\
+ ('Bleed Dist:', PREF_MAXDIST, 0.0, 1.0, 'Set a distance limit for bleeding.'),\
+ ('Bleed Strength:', PREF_STRENGTH, 0.01, 1.0, 'Bleed strength between adjacent verts weight. 1:full, 0:None'),\
+ ('Iterations', PREF_ITERATIONS, 1, 20, 'Number of times to run the blending calculation.'),\
+ ('Contract (Shrink)', PREF_MODE, 'Shrink instead of growing.'),\
+ ]
+
+ if not Draw.PupBlock('Grow/Shrink...', pup_block):
+ return
+
+ PREF_MAXDIST= PREF_MAXDIST.val
+ PREF_STRENGTH= PREF_STRENGTH.val
+ PREF_MODE= PREF_MODE.val
+ PREF_ITERATIONS= PREF_ITERATIONS.val
+
+ actWeightNormalize(me, PREF_MODE, PREF_MAXDIST, PREF_STRENGTH, PREF_ITERATIONS)
+
+
+if __name__=='__main__':
+ main() \ No newline at end of file
diff --git a/release/scripts/weightpaint_normalize.py b/release/scripts/weightpaint_normalize.py
new file mode 100644
index 00000000000..e0e7ee92b5b
--- /dev/null
+++ b/release/scripts/weightpaint_normalize.py
@@ -0,0 +1,122 @@
+#!BPY
+"""
+Name: 'Normalize/Scale Weight...'
+Blender: 241
+Group: 'WeightPaint'
+Tooltip: 'Normalize the weight of the active weightgroup.'
+"""
+
+__author__ = ["Campbell Barton"]
+__url__ = ("blender", "elysiun", "http://members.iinet.net.au/~cpbarton/ideasman/")
+__version__ = "0.1"
+__bpydoc__ = """\
+
+Normalize Weights
+
+This Script is to be used only in weight paint mode,
+It Normalizes the weights of the current group, to the desired peak
+optionaly scaling groups that are shared by these verts so the
+proportion of the veighting is unchanged.
+"""
+
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# Script copyright (C) Campbell J Barton
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# ***** END GPL LICENCE BLOCK *****
+# --------------------------------------------------------------------------
+
+from Blender import Scene, Draw
+import BPyMesh
+SMALL_NUM= 0.000001
+def actWeightNormalize(me, PREF_PEAKWEIGHT, PREF_KEEP_PROPORTION):
+
+ groupNames, vWeightDict= BPyMesh.meshWeight2Dict(me)
+ new_weight= max_weight= -1.0
+ act_group= me.activeGroup
+
+ vWeightDictUsed=[False] * len(vWeightDict)
+
+ for i, wd in enumerate(vWeightDict):
+ try:
+ new_weight= wd[act_group]
+ if new_weight > max_weight:
+ max_weight= new_weight
+ vWeightDictUsed[i]=wd
+ except:
+ pass
+
+ if max_weight < SMALL_NUM or new_weight == -1:
+ Draw.PupMenu('No verts to normalize. exiting.')
+ return
+
+ if abs(max_weight-PREF_PEAKWEIGHT) < SMALL_NUM:
+ Draw.PupMenu('Vert Weights are alredy normalized.')
+
+ max_weight= max_weight/PREF_PEAKWEIGHT
+
+ if PREF_KEEP_PROPORTION:
+ # TODO, PROPORTIONAL WEIGHT SCALING.
+ for wd in vWeightDictUsed:
+ if wd: # not false.
+ if len(wd) == 1:
+ # Only 1 group for thsi vert. Simple
+ wd[act_group] /= max_weight
+ else:
+ # More then 1 group. will need to scale all users evenly.
+ local_maxweight= max(wd.itervalues()) / PREF_PEAKWEIGHT
+ for weight in wd.iterkeys():
+ wd[weight] /= local_maxweight
+
+
+ else: # Simple, just scale the weights up.
+ for wd in vWeightDictUsed:
+ if wd: # not false.
+ wd[act_group] /= max_weight
+
+ # Copy weights back to the mesh.
+ BPyMesh.dict2MeshWeight(me, groupNames, vWeightDict)
+
+
+def main():
+ scn= Scene.GetCurrent()
+ ob= scn.getActiveObject()
+
+ if not ob or ob.getType() != 'Mesh':
+ Draw.PupMenu('Error, no active mesh object, aborting.')
+ return
+
+ me= ob.getData(mesh=1)
+
+ PREF_PEAKWEIGHT= Draw.Create(1.0)
+ PREF_KEEP_PROPORTION= Draw.Create(1)
+
+ pup_block= [\
+ ('Peak Weight:', PREF_PEAKWEIGHT, 0.01, 1.0, 'Upper weight for normalizing.'),\
+ ('Proportional', PREF_KEEP_PROPORTION, 'Scale other weights so verts (Keep weights with other groups in proportion).'),\
+ ]
+
+ if not Draw.PupBlock('Clean Selected Meshes...', pup_block):
+ return
+
+ PREF_PEAKWEIGHT= PREF_PEAKWEIGHT.val
+ PREF_KEEP_PROPORTION= PREF_KEEP_PROPORTION.val
+
+ actWeightNormalize(me, PREF_PEAKWEIGHT, PREF_KEEP_PROPORTION)
+
+if __name__=='__main__':
+ main() \ No newline at end of file